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An experimental Nintendo Switch Emulator written in C#
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src
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Ryujinx.Graphics.Gpu
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Memory
Mode
Name
Size
-rw-r--r--
Buffer.cs
24245
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plain
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-rw-r--r--
BufferBounds.cs
1076
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-rw-r--r--
BufferCache.cs
38086
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-rw-r--r--
BufferCacheEntry.cs
1493
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-rw-r--r--
BufferManager.cs
33879
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plain
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-rw-r--r--
BufferMigration.cs
4957
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-rw-r--r--
BufferModifiedRangeList.cs
19517
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-rw-r--r--
BufferTextureBinding.cs
2145
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-rw-r--r--
BufferUpdater.cs
4019
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-rw-r--r--
CounterCache.cs
5861
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-rw-r--r--
GpuRegionHandle.cs
3185
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-rw-r--r--
IndexBuffer.cs
273
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-rw-r--r--
MemoryManager.cs
24990
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-rw-r--r--
MultiRangeBuffer.cs
1951
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-rw-r--r--
MultiRangeWritableBlock.cs
2079
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plain
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-rw-r--r--
PhysicalMemory.cs
19115
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-rw-r--r--
PteKind.cs
7960
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-rw-r--r--
ResourceKind.cs
206
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-rw-r--r--
SupportBufferUpdater.cs
8870
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-rw-r--r--
UnmapEventArgs.cs
563
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-rw-r--r--
VertexBuffer.cs
271
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-rw-r--r--
VirtualBufferCache.cs
9267
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