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path: root/src/Ryujinx.Graphics.Gpu/Memory/VertexBuffer.cs
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using Ryujinx.Memory.Range;

namespace Ryujinx.Graphics.Gpu.Memory
{
    /// <summary>
    /// GPU Vertex Buffer information.
    /// </summary>
    struct VertexBuffer
    {
        public MultiRange Range;
        public int Stride;
        public int Divisor;
    }
}