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using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// Memory range used for buffers.
/// </summary>
readonly struct BufferBounds
{
/// <summary>
/// Region virtual address.
/// </summary>
public ulong Address { get; }
/// <summary>
/// Region size in bytes.
/// </summary>
public ulong Size { get; }
/// <summary>
/// Buffer usage flags.
/// </summary>
public BufferUsageFlags Flags { get; }
/// <summary>
/// Creates a new buffer region.
/// </summary>
/// <param name="address">Region address</param>
/// <param name="size">Region size</param>
/// <param name="flags">Buffer usage flags</param>
public BufferBounds(ulong address, ulong size, BufferUsageFlags flags = BufferUsageFlags.None)
{
Address = address;
Size = size;
Flags = flags;
}
}
}
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