aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs
blob: d293060b5a734ed601f6f6dc0014461fd1cc9702 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Synchronization;
using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading;

namespace Ryujinx.Graphics.Gpu.Memory
{
    /// <summary>
    /// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
    /// </summary>
    class Buffer : IRange, ISyncActionHandler, IDisposable
    {
        private const ulong GranularBufferThreshold = 4096;

        private readonly GpuContext _context;
        private readonly PhysicalMemory _physicalMemory;

        /// <summary>
        /// Host buffer handle.
        /// </summary>
        public BufferHandle Handle { get; }

        /// <summary>
        /// Start address of the buffer in guest memory.
        /// </summary>
        public ulong Address { get; }

        /// <summary>
        /// Size of the buffer in bytes.
        /// </summary>
        public ulong Size { get; }

        /// <summary>
        /// End address of the buffer in guest memory.
        /// </summary>
        public ulong EndAddress => Address + Size;

        /// <summary>
        /// Increments when the buffer is (partially) unmapped or disposed.
        /// </summary>
        public int UnmappedSequence { get; private set; }

        /// <summary>
        /// Indicates if the buffer can be used in a sparse buffer mapping.
        /// </summary>
        public bool SparseCompatible { get; }

        /// <summary>
        /// Ranges of the buffer that have been modified on the GPU.
        /// Ranges defined here cannot be updated from CPU until a CPU waiting sync point is reached.
        /// Then, write tracking will signal, wait for GPU sync (generated at the syncpoint) and flush these regions.
        /// </summary>
        /// <remarks>
        /// This is null until at least one modification occurs.
        /// </remarks>
        private BufferModifiedRangeList _modifiedRanges = null;

        private readonly MultiRegionHandle _memoryTrackingGranular;
        private readonly RegionHandle _memoryTracking;

        private readonly RegionSignal _externalFlushDelegate;
        private readonly Action<ulong, ulong> _loadDelegate;
        private readonly Action<ulong, ulong> _modifiedDelegate;

        private HashSet<MultiRangeBuffer> _virtualDependencies;
        private readonly ReaderWriterLockSlim _virtualDependenciesLock;

        private int _sequenceNumber;

        private readonly bool _useGranular;
        private bool _syncActionRegistered;

        private int _referenceCount = 1;

        private ulong _dirtyStart = ulong.MaxValue;
        private ulong _dirtyEnd = ulong.MaxValue;

        /// <summary>
        /// Creates a new instance of the buffer.
        /// </summary>
        /// <param name="context">GPU context that the buffer belongs to</param>
        /// <param name="physicalMemory">Physical memory where the buffer is mapped</param>
        /// <param name="address">Start address of the buffer</param>
        /// <param name="size">Size of the buffer in bytes</param>
        /// <param name="sparseCompatible">Indicates if the buffer can be used in a sparse buffer mapping</param>
        /// <param name="baseBuffers">Buffers which this buffer contains, and will inherit tracking handles from</param>
        public Buffer(
            GpuContext context,
            PhysicalMemory physicalMemory,
            ulong address,
            ulong size,
            bool sparseCompatible,
            IEnumerable<Buffer> baseBuffers = null)
        {
            _context = context;
            _physicalMemory = physicalMemory;
            Address = address;
            Size = size;
            SparseCompatible = sparseCompatible;

            BufferAccess access = sparseCompatible ? BufferAccess.SparseCompatible : BufferAccess.Default;

            Handle = context.Renderer.CreateBuffer((int)size, access, baseBuffers?.MaxBy(x => x.Size).Handle ?? BufferHandle.Null);

            _useGranular = size > GranularBufferThreshold;

            IEnumerable<IRegionHandle> baseHandles = null;

            if (baseBuffers != null)
            {
                baseHandles = baseBuffers.SelectMany(buffer =>
                {
                    if (buffer._useGranular)
                    {
                        return buffer._memoryTrackingGranular.GetHandles();
                    }
                    else
                    {
                        return Enumerable.Repeat(buffer._memoryTracking, 1);
                    }
                });
            }

            if (_useGranular)
            {
                _memoryTrackingGranular = physicalMemory.BeginGranularTracking(address, size, ResourceKind.Buffer, RegionFlags.UnalignedAccess, baseHandles);

                _memoryTrackingGranular.RegisterPreciseAction(address, size, PreciseAction);
            }
            else
            {
                _memoryTracking = physicalMemory.BeginTracking(address, size, ResourceKind.Buffer, RegionFlags.UnalignedAccess);

                if (baseHandles != null)
                {
                    _memoryTracking.Reprotect(false);

                    foreach (IRegionHandle handle in baseHandles)
                    {
                        if (handle.Dirty)
                        {
                            _memoryTracking.Reprotect(true);
                        }

                        handle.Dispose();
                    }
                }

                _memoryTracking.RegisterPreciseAction(PreciseAction);
            }

            _externalFlushDelegate = new RegionSignal(ExternalFlush);
            _loadDelegate = new Action<ulong, ulong>(LoadRegion);
            _modifiedDelegate = new Action<ulong, ulong>(RegionModified);

            _virtualDependenciesLock = new ReaderWriterLockSlim();
        }

        /// <summary>
        /// Gets a sub-range from the buffer, from a start address til a page boundary after the given size.
        /// </summary>
        /// <remarks>
        /// This can be used to bind and use sub-ranges of the buffer on the host API.
        /// </remarks>
        /// <param name="address">Start address of the sub-range, must be greater than or equal to the buffer address</param>
        /// <param name="size">Size in bytes of the sub-range, must be less than or equal to the buffer size</param>
        /// <param name="write">Whether the buffer will be written to by this use</param>
        /// <returns>The buffer sub-range</returns>
        public BufferRange GetRangeAligned(ulong address, ulong size, bool write)
        {
            ulong end = ((address + size + MemoryManager.PageMask) & ~MemoryManager.PageMask) - Address;
            ulong offset = address - Address;

            return new BufferRange(Handle, (int)offset, (int)(end - offset), write);
        }

        /// <summary>
        /// Gets a sub-range from the buffer.
        /// </summary>
        /// <remarks>
        /// This can be used to bind and use sub-ranges of the buffer on the host API.
        /// </remarks>
        /// <param name="address">Start address of the sub-range, must be greater than or equal to the buffer address</param>
        /// <param name="size">Size in bytes of the sub-range, must be less than or equal to the buffer size</param>
        /// <param name="write">Whether the buffer will be written to by this use</param>
        /// <returns>The buffer sub-range</returns>
        public BufferRange GetRange(ulong address, ulong size, bool write)
        {
            int offset = (int)(address - Address);

            return new BufferRange(Handle, offset, (int)size, write);
        }

        /// <summary>
        /// Checks if a given range overlaps with the buffer.
        /// </summary>
        /// <param name="address">Start address of the range</param>
        /// <param name="size">Size in bytes of the range</param>
        /// <returns>True if the range overlaps, false otherwise</returns>
        public bool OverlapsWith(ulong address, ulong size)
        {
            return Address < address + size && address < EndAddress;
        }

        /// <summary>
        /// Checks if a given range is fully contained in the buffer.
        /// </summary>
        /// <param name="address">Start address of the range</param>
        /// <param name="size">Size in bytes of the range</param>
        /// <returns>True if the range is contained, false otherwise</returns>
        public bool FullyContains(ulong address, ulong size)
        {
            return address >= Address && address + size <= EndAddress;
        }

        /// <summary>
        /// Performs guest to host memory synchronization of the buffer data.
        /// </summary>
        /// <remarks>
        /// This causes the buffer data to be overwritten if a write was detected from the CPU,
        /// since the last call to this method.
        /// </remarks>
        /// <param name="address">Start address of the range to synchronize</param>
        /// <param name="size">Size in bytes of the range to synchronize</param>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public void SynchronizeMemory(ulong address, ulong size)
        {
            if (_useGranular)
            {
                _memoryTrackingGranular.QueryModified(address, size, _modifiedDelegate, _context.SequenceNumber);
            }
            else
            {
                if (_context.SequenceNumber != _sequenceNumber && _memoryTracking.DirtyOrVolatile())
                {
                    _memoryTracking.Reprotect();

                    if (_modifiedRanges != null)
                    {
                        _modifiedRanges.ExcludeModifiedRegions(Address, Size, _loadDelegate);
                    }
                    else
                    {
                        _context.Renderer.SetBufferData(Handle, 0, _physicalMemory.GetSpan(Address, (int)Size));
                        CopyToDependantVirtualBuffers();
                    }

                    _sequenceNumber = _context.SequenceNumber;
                    _dirtyStart = ulong.MaxValue;
                }
            }

            if (_dirtyStart != ulong.MaxValue)
            {
                ulong end = address + size;

                if (end > _dirtyStart && address < _dirtyEnd)
                {
                    if (_modifiedRanges != null)
                    {
                        _modifiedRanges.ExcludeModifiedRegions(_dirtyStart, _dirtyEnd - _dirtyStart, _loadDelegate);
                    }
                    else
                    {
                        LoadRegion(_dirtyStart, _dirtyEnd - _dirtyStart);
                    }

                    _dirtyStart = ulong.MaxValue;
                }
            }
        }

        /// <summary>
        /// Ensure that the modified range list exists.
        /// </summary>
        private void EnsureRangeList()
        {
            _modifiedRanges ??= new BufferModifiedRangeList(_context, this, Flush);
        }

        /// <summary>
        /// Signal that the given region of the buffer has been modified.
        /// </summary>
        /// <param name="address">The start address of the modified region</param>
        /// <param name="size">The size of the modified region</param>
        public void SignalModified(ulong address, ulong size)
        {
            EnsureRangeList();

            _modifiedRanges.SignalModified(address, size);

            if (!_syncActionRegistered)
            {
                _context.RegisterSyncAction(this);
                _syncActionRegistered = true;
            }
        }

        /// <summary>
        /// Indicate that mofifications in a given region of this buffer have been overwritten.
        /// </summary>
        /// <param name="address">The start address of the region</param>
        /// <param name="size">The size of the region</param>
        public void ClearModified(ulong address, ulong size)
        {
            _modifiedRanges?.Clear(address, size);
        }

        /// <summary>
        /// Action to be performed when a syncpoint is reached after modification.
        /// This will register read/write tracking to flush the buffer from GPU when its memory is used.
        /// </summary>
        /// <inheritdoc/>
        public bool SyncAction(bool syncpoint)
        {
            _syncActionRegistered = false;

            if (_useGranular)
            {
                _modifiedRanges?.GetRanges(Address, Size, (address, size) =>
                {
                    _memoryTrackingGranular.RegisterAction(address, size, _externalFlushDelegate);
                    SynchronizeMemory(address, size);
                });
            }
            else
            {
                _memoryTracking.RegisterAction(_externalFlushDelegate);
                SynchronizeMemory(Address, Size);
            }

            return true;
        }

        /// <summary>
        /// Inherit modified and dirty ranges from another buffer.
        /// </summary>
        /// <param name="from">The buffer to inherit from</param>
        public void InheritModifiedRanges(Buffer from)
        {
            if (from._modifiedRanges != null && from._modifiedRanges.HasRanges)
            {
                if (from._syncActionRegistered && !_syncActionRegistered)
                {
                    _context.RegisterSyncAction(this);
                    _syncActionRegistered = true;
                }

                void registerRangeAction(ulong address, ulong size)
                {
                    if (_useGranular)
                    {
                        _memoryTrackingGranular.RegisterAction(address, size, _externalFlushDelegate);
                    }
                    else
                    {
                        _memoryTracking.RegisterAction(_externalFlushDelegate);
                    }
                }

                EnsureRangeList();

                _modifiedRanges.InheritRanges(from._modifiedRanges, registerRangeAction);
            }

            if (from._dirtyStart != ulong.MaxValue)
            {
                ForceDirty(from._dirtyStart, from._dirtyEnd - from._dirtyStart);
            }
        }

        /// <summary>
        /// Determine if a given region of the buffer has been modified, and must be flushed.
        /// </summary>
        /// <param name="address">The start address of the region</param>
        /// <param name="size">The size of the region</param>
        /// <returns></returns>
        public bool IsModified(ulong address, ulong size)
        {
            if (_modifiedRanges != null)
            {
                return _modifiedRanges.HasRange(address, size);
            }

            return false;
        }

        /// <summary>
        /// Clear the dirty range that overlaps with the given region.
        /// </summary>
        /// <param name="address">Start address of the modified region</param>
        /// <param name="size">Size of the modified region</param>
        private void ClearDirty(ulong address, ulong size)
        {
            if (_dirtyStart != ulong.MaxValue)
            {
                ulong end = address + size;

                if (end > _dirtyStart && address < _dirtyEnd)
                {
                    if (address <= _dirtyStart)
                    {
                        // Cut off the start.

                        if (end < _dirtyEnd)
                        {
                            _dirtyStart = end;
                        }
                        else
                        {
                            _dirtyStart = ulong.MaxValue;
                        }
                    }
                    else if (end >= _dirtyEnd)
                    {
                        // Cut off the end.

                        _dirtyEnd = address;
                    }

                    // If fully contained, do nothing.
                }
            }
        }

        /// <summary>
        /// Indicate that a region of the buffer was modified, and must be loaded from memory.
        /// </summary>
        /// <param name="mAddress">Start address of the modified region</param>
        /// <param name="mSize">Size of the modified region</param>
        private void RegionModified(ulong mAddress, ulong mSize)
        {
            if (mAddress < Address)
            {
                mAddress = Address;
            }

            ulong maxSize = Address + Size - mAddress;

            if (mSize > maxSize)
            {
                mSize = maxSize;
            }

            ClearDirty(mAddress, mSize);

            if (_modifiedRanges != null)
            {
                _modifiedRanges.ExcludeModifiedRegions(mAddress, mSize, _loadDelegate);
            }
            else
            {
                LoadRegion(mAddress, mSize);
            }
        }

        /// <summary>
        /// Load a region of the buffer from memory.
        /// </summary>
        /// <param name="mAddress">Start address of the modified region</param>
        /// <param name="mSize">Size of the modified region</param>
        private void LoadRegion(ulong mAddress, ulong mSize)
        {
            int offset = (int)(mAddress - Address);

            _context.Renderer.SetBufferData(Handle, offset, _physicalMemory.GetSpan(mAddress, (int)mSize));

            CopyToDependantVirtualBuffers(mAddress, mSize);
        }

        /// <summary>
        /// Force a region of the buffer to be dirty within the memory tracking. Avoids reprotection and nullifies sequence number check.
        /// </summary>
        /// <param name="mAddress">Start address of the modified region</param>
        /// <param name="mSize">Size of the region to force dirty</param>
        private void ForceTrackingDirty(ulong mAddress, ulong mSize)
        {
            if (_useGranular)
            {
                _memoryTrackingGranular.ForceDirty(mAddress, mSize);
            }
            else
            {
                _memoryTracking.ForceDirty();
                _sequenceNumber--;
            }
        }

        /// <summary>
        /// Force a region of the buffer to be dirty. Avoids reprotection and nullifies sequence number check.
        /// </summary>
        /// <param name="mAddress">Start address of the modified region</param>
        /// <param name="mSize">Size of the region to force dirty</param>
        public void ForceDirty(ulong mAddress, ulong mSize)
        {
            _modifiedRanges?.Clear(mAddress, mSize);

            ulong end = mAddress + mSize;

            if (_dirtyStart == ulong.MaxValue)
            {
                _dirtyStart = mAddress;
                _dirtyEnd = end;
            }
            else
            {
                // Is the new range more than a page away from the existing one?

                if ((long)(mAddress - _dirtyEnd) >= (long)MemoryManager.PageSize ||
                    (long)(_dirtyStart - end) >= (long)MemoryManager.PageSize)
                {
                    ForceTrackingDirty(mAddress, mSize);
                }
                else
                {
                    _dirtyStart = Math.Min(_dirtyStart, mAddress);
                    _dirtyEnd = Math.Max(_dirtyEnd, end);
                }
            }
        }

        /// <summary>
        /// Performs copy of all the buffer data from one buffer to another.
        /// </summary>
        /// <param name="destination">The destination buffer to copy the data into</param>
        /// <param name="dstOffset">The offset of the destination buffer to copy into</param>
        public void CopyTo(Buffer destination, int dstOffset)
        {
            CopyFromDependantVirtualBuffers();
            _context.Renderer.Pipeline.CopyBuffer(Handle, destination.Handle, 0, dstOffset, (int)Size);
        }

        /// <summary>
        /// Flushes a range of the buffer.
        /// This writes the range data back into guest memory.
        /// </summary>
        /// <param name="address">Start address of the range</param>
        /// <param name="size">Size in bytes of the range</param>
        public void Flush(ulong address, ulong size)
        {
            int offset = (int)(address - Address);

            using PinnedSpan<byte> data = _context.Renderer.GetBufferData(Handle, offset, (int)size);

            // TODO: When write tracking shaders, they will need to be aware of changes in overlapping buffers.
            _physicalMemory.WriteUntracked(address, CopyFromDependantVirtualBuffers(data.Get(), address, size));
        }

        /// <summary>
        /// Align a given address and size region to page boundaries.
        /// </summary>
        /// <param name="address">The start address of the region</param>
        /// <param name="size">The size of the region</param>
        /// <returns>The page aligned address and size</returns>
        private static (ulong address, ulong size) PageAlign(ulong address, ulong size)
        {
            ulong pageMask = MemoryManager.PageMask;
            ulong rA = address & ~pageMask;
            ulong rS = ((address + size + pageMask) & ~pageMask) - rA;
            return (rA, rS);
        }

        /// <summary>
        /// Flush modified ranges of the buffer from another thread.
        /// This will flush all modifications made before the active SyncNumber was set, and may block to wait for GPU sync.
        /// </summary>
        /// <param name="address">Address of the memory action</param>
        /// <param name="size">Size in bytes</param>
        public void ExternalFlush(ulong address, ulong size)
        {
            _context.Renderer.BackgroundContextAction(() =>
            {
                var ranges = _modifiedRanges;

                if (ranges != null)
                {
                    (address, size) = PageAlign(address, size);
                    ranges.WaitForAndFlushRanges(address, size);
                }
            }, true);
        }

        /// <summary>
        /// An action to be performed when a precise memory access occurs to this resource.
        /// For buffers, this skips flush-on-write by punching holes directly into the modified range list.
        /// </summary>
        /// <param name="address">Address of the memory action</param>
        /// <param name="size">Size in bytes</param>
        /// <param name="write">True if the access was a write, false otherwise</param>
        private bool PreciseAction(ulong address, ulong size, bool write)
        {
            if (!write)
            {
                // We only want to skip flush-on-write.
                return false;
            }

            ulong maxAddress = Math.Max(address, Address);
            ulong minEndAddress = Math.Min(address + size, Address + Size);

            if (maxAddress >= minEndAddress)
            {
                // Access doesn't overlap.
                return false;
            }

            ForceDirty(maxAddress, minEndAddress - maxAddress);

            return true;
        }

        /// <summary>
        /// Called when part of the memory for this buffer has been unmapped.
        /// Calls are from non-GPU threads.
        /// </summary>
        /// <param name="address">Start address of the unmapped region</param>
        /// <param name="size">Size of the unmapped region</param>
        public void Unmapped(ulong address, ulong size)
        {
            BufferModifiedRangeList modifiedRanges = _modifiedRanges;

            modifiedRanges?.Clear(address, size);

            UnmappedSequence++;
        }

        /// <summary>
        /// Adds a virtual buffer dependency, indicating that a virtual buffer depends on data from this buffer.
        /// </summary>
        /// <param name="virtualBuffer">Dependant virtual buffer</param>
        public void AddVirtualDependency(MultiRangeBuffer virtualBuffer)
        {
            _virtualDependenciesLock.EnterWriteLock();

            try
            {
                (_virtualDependencies ??= new()).Add(virtualBuffer);
            }
            finally
            {
                _virtualDependenciesLock.ExitWriteLock();
            }
        }

        /// <summary>
        /// Removes a virtual buffer dependency, indicating that a virtual buffer no longer depends on data from this buffer.
        /// </summary>
        /// <param name="virtualBuffer">Dependant virtual buffer</param>
        public void RemoveVirtualDependency(MultiRangeBuffer virtualBuffer)
        {
            _virtualDependenciesLock.EnterWriteLock();

            try
            {
                if (_virtualDependencies != null)
                {
                    _virtualDependencies.Remove(virtualBuffer);

                    if (_virtualDependencies.Count == 0)
                    {
                        _virtualDependencies = null;
                    }
                }
            }
            finally
            {
                _virtualDependenciesLock.ExitWriteLock();
            }
        }

        /// <summary>
        /// Copies the buffer data to all virtual buffers that depends on it.
        /// </summary>
        public void CopyToDependantVirtualBuffers()
        {
            CopyToDependantVirtualBuffers(Address, Size);
        }

        /// <summary>
        /// Copies the buffer data inside the specifide range to all virtual buffers that depends on it.
        /// </summary>
        /// <param name="address">Address of the range</param>
        /// <param name="size">Size of the range in bytes</param>
        public void CopyToDependantVirtualBuffers(ulong address, ulong size)
        {
            if (_virtualDependencies != null)
            {
                foreach (var virtualBuffer in _virtualDependencies)
                {
                    CopyToDependantVirtualBuffer(virtualBuffer, address, size);
                }
            }
        }

        /// <summary>
        /// Copies all modified ranges from all virtual buffers back into this buffer.
        /// </summary>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public void CopyFromDependantVirtualBuffers()
        {
            if (_virtualDependencies != null)
            {
                CopyFromDependantVirtualBuffersImpl();
            }
        }

        /// <summary>
        /// Copies all modified ranges from all virtual buffers back into this buffer.
        /// </summary>
        [MethodImpl(MethodImplOptions.NoInlining)]
        private void CopyFromDependantVirtualBuffersImpl()
        {
            foreach (var virtualBuffer in _virtualDependencies.OrderBy(x => x.ModificationSequenceNumber))
            {
                virtualBuffer.ConsumeModifiedRegion(this, (mAddress, mSize) =>
                {
                    // Get offset inside both this and the virtual buffer.
                    // Note that sometimes there is no right answer for the virtual offset,
                    // as the same physical range might be mapped multiple times inside a virtual buffer.
                    // We just assume it does not happen in practice as it can only be implemented correctly
                    // when the host has support for proper sparse mapping.

                    ulong mEndAddress = mAddress + mSize;
                    mAddress = Math.Max(mAddress, Address);
                    mSize = Math.Min(mEndAddress, EndAddress) - mAddress;

                    int physicalOffset = (int)(mAddress - Address);
                    int virtualOffset = virtualBuffer.Range.FindOffset(new(mAddress, mSize));

                    _context.Renderer.Pipeline.CopyBuffer(virtualBuffer.Handle, Handle, virtualOffset, physicalOffset, (int)mSize);
                });
            }
        }

        /// <summary>
        /// Copies all overlapping modified ranges from all virtual buffers back into this buffer, and returns an updated span with the data.
        /// </summary>
        /// <param name="dataSpan">Span where the unmodified data will be taken from for the output</param>
        /// <param name="address">Address of the region to copy</param>
        /// <param name="size">Size of the region to copy in bytes</param>
        /// <returns>A span with <paramref name="dataSpan"/>, and the data for all modified ranges if any</returns>
        private ReadOnlySpan<byte> CopyFromDependantVirtualBuffers(ReadOnlySpan<byte> dataSpan, ulong address, ulong size)
        {
            _virtualDependenciesLock.EnterReadLock();

            try
            {
                if (_virtualDependencies != null)
                {
                    byte[] storage = dataSpan.ToArray();

                    foreach (var virtualBuffer in _virtualDependencies.OrderBy(x => x.ModificationSequenceNumber))
                    {
                        virtualBuffer.ConsumeModifiedRegion(address, size, (mAddress, mSize) =>
                        {
                            // Get offset inside both this and the virtual buffer.
                            // Note that sometimes there is no right answer for the virtual offset,
                            // as the same physical range might be mapped multiple times inside a virtual buffer.
                            // We just assume it does not happen in practice as it can only be implemented correctly
                            // when the host has support for proper sparse mapping.

                            ulong mEndAddress = mAddress + mSize;
                            mAddress = Math.Max(mAddress, address);
                            mSize = Math.Min(mEndAddress, address + size) - mAddress;

                            int physicalOffset = (int)(mAddress - Address);
                            int virtualOffset = virtualBuffer.Range.FindOffset(new(mAddress, mSize));

                            _context.Renderer.Pipeline.CopyBuffer(virtualBuffer.Handle, Handle, virtualOffset, physicalOffset, (int)size);
                            virtualBuffer.GetData(storage.AsSpan().Slice((int)(mAddress - address), (int)mSize), virtualOffset, (int)mSize);
                        });
                    }

                    dataSpan = storage;
                }
            }
            finally
            {
                _virtualDependenciesLock.ExitReadLock();
            }

            return dataSpan;
        }

        /// <summary>
        /// Copies the buffer data to the specified virtual buffer.
        /// </summary>
        /// <param name="virtualBuffer">Virtual buffer to copy the data into</param>
        public void CopyToDependantVirtualBuffer(MultiRangeBuffer virtualBuffer)
        {
            CopyToDependantVirtualBuffer(virtualBuffer, Address, Size);
        }

        /// <summary>
        /// Copies the buffer data inside the given range to the specified virtual buffer.
        /// </summary>
        /// <param name="virtualBuffer">Virtual buffer to copy the data into</param>
        /// <param name="address">Address of the range</param>
        /// <param name="size">Size of the range in bytes</param>
        public void CopyToDependantVirtualBuffer(MultiRangeBuffer virtualBuffer, ulong address, ulong size)
        {
            // Broadcast data to all ranges of the virtual buffer that are contained inside this buffer.

            ulong lastOffset = 0;

            while (virtualBuffer.TryGetPhysicalOffset(this, lastOffset, out ulong srcOffset, out ulong dstOffset, out ulong copySize))
            {
                ulong innerOffset = address - Address;
                ulong innerEndOffset = (address + size) - Address;

                lastOffset = dstOffset + copySize;

                // Clamp range to the specified range.
                ulong copySrcOffset = Math.Max(srcOffset, innerOffset);
                ulong copySrcEndOffset = Math.Min(innerEndOffset, srcOffset + copySize);

                if (copySrcEndOffset > copySrcOffset)
                {
                    copySize = copySrcEndOffset - copySrcOffset;
                    dstOffset += copySrcOffset - srcOffset;
                    srcOffset = copySrcOffset;

                    _context.Renderer.Pipeline.CopyBuffer(Handle, virtualBuffer.Handle, (int)srcOffset, (int)dstOffset, (int)copySize);
                }
            }
        }

        /// <summary>
        /// Increments the buffer reference count.
        /// </summary>
        public void IncrementReferenceCount()
        {
            _referenceCount++;
        }

        /// <summary>
        /// Decrements the buffer reference count.
        /// </summary>
        public void DecrementReferenceCount()
        {
            if (--_referenceCount == 0)
            {
                DisposeData();
            }
        }

        /// <summary>
        /// Disposes the host buffer's data, not its tracking handles.
        /// </summary>
        public void DisposeData()
        {
            _modifiedRanges?.Clear();

            _context.Renderer.DeleteBuffer(Handle);

            UnmappedSequence++;
        }

        /// <summary>
        /// Disposes the host buffer.
        /// </summary>
        public void Dispose()
        {
            _memoryTrackingGranular?.Dispose();
            _memoryTracking?.Dispose();

            DecrementReferenceCount();
        }
    }
}