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using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// Texture swizzle color component.
/// </summary>
enum TextureComponent
{
Zero = 0,
Red = 2,
Green = 3,
Blue = 4,
Alpha = 5,
OneSI = 6,
OneF = 7
}
static class TextureComponentConverter
{
/// <summary>
/// Converts the texture swizzle color component enum to the respective Graphics Abstraction Layer enum.
/// </summary>
/// <param name="component">Texture swizzle color component</param>
/// <returns>Converted enum</returns>
public static SwizzleComponent Convert(this TextureComponent component)
{
switch (component)
{
case TextureComponent.Zero: return SwizzleComponent.Zero;
case TextureComponent.Red: return SwizzleComponent.Red;
case TextureComponent.Green: return SwizzleComponent.Green;
case TextureComponent.Blue: return SwizzleComponent.Blue;
case TextureComponent.Alpha: return SwizzleComponent.Alpha;
case TextureComponent.OneSI:
case TextureComponent.OneF:
return SwizzleComponent.One;
}
return SwizzleComponent.Zero;
}
}
}
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