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using Ryujinx.Graphics.Gpu.Engine.Types;
namespace Ryujinx.Graphics.Gpu.Engine.Twod
{
/// <summary>
/// Texture to texture (with optional resizing) copy parameters.
/// </summary>
struct TwodTexture
{
#pragma warning disable CS0649
public ColorFormat Format;
public Boolean32 LinearLayout;
public MemoryLayout MemoryLayout;
public int Depth;
public int Layer;
public int Stride;
public int Width;
public int Height;
public GpuVa Address;
#pragma warning restore CS0649
}
}
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