aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs
blob: a9a96d54a829627358490e150d84dd28a6e37f09 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
using Ryujinx.Graphics.GAL;

namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
    /// <summary>
    /// Semaphore updater.
    /// </summary>
    class SemaphoreUpdater
    {
        /// <summary>
        /// GPU semaphore operation.
        /// </summary>
        private enum SemaphoreOperation
        {
            Release = 0,
            Acquire = 1,
            Counter = 2,
        }

        /// <summary>
        /// Counter type for GPU counter reset.
        /// </summary>
        private enum ResetCounterType
        {
            SamplesPassed = 1,
            ZcullStats = 2,
            TransformFeedbackPrimitivesWritten = 0x10,
            InputVertices = 0x12,
            InputPrimitives = 0x13,
            VertexShaderInvocations = 0x15,
            TessControlShaderInvocations = 0x16,
            TessEvaluationShaderInvocations = 0x17,
            TessEvaluationShaderPrimitives = 0x18,
            GeometryShaderInvocations = 0x1a,
            GeometryShaderPrimitives = 0x1b,
            ClipperInputPrimitives = 0x1c,
            ClipperOutputPrimitives = 0x1d,
            FragmentShaderInvocations = 0x1e,
            PrimitivesGenerated = 0x1f,
        }

        /// <summary>
        /// Counter type for GPU counter reporting.
        /// </summary>
        private enum ReportCounterType
        {
            Payload = 0,
            InputVertices = 1,
            InputPrimitives = 3,
            VertexShaderInvocations = 5,
            GeometryShaderInvocations = 7,
            GeometryShaderPrimitives = 9,
            ZcullStats0 = 0xa,
            TransformFeedbackPrimitivesWritten = 0xb,
            ZcullStats1 = 0xc,
            ZcullStats2 = 0xe,
            ClipperInputPrimitives = 0xf,
            ZcullStats3 = 0x10,
            ClipperOutputPrimitives = 0x11,
            PrimitivesGenerated = 0x12,
            FragmentShaderInvocations = 0x13,
            SamplesPassed = 0x15,
            TransformFeedbackOffset = 0x1a,
            TessControlShaderInvocations = 0x1b,
            TessEvaluationShaderInvocations = 0x1d,
            TessEvaluationShaderPrimitives = 0x1f,
        }

        private readonly GpuContext _context;
        private readonly GpuChannel _channel;
        private readonly DeviceStateWithShadow<ThreedClassState> _state;

        /// <summary>
        /// Creates a new instance of the semaphore updater.
        /// </summary>
        /// <param name="context">GPU context</param>
        /// <param name="channel">GPU channel</param>
        /// <param name="state">Channel state</param>
        public SemaphoreUpdater(GpuContext context, GpuChannel channel, DeviceStateWithShadow<ThreedClassState> state)
        {
            _context = context;
            _channel = channel;
            _state = state;
        }

        /// <summary>
        /// Resets the value of an internal GPU counter back to zero.
        /// </summary>
        /// <param name="argument">Method call argument</param>
        public void ResetCounter(int argument)
        {
            ResetCounterType type = (ResetCounterType)argument;

            switch (type)
            {
                case ResetCounterType.SamplesPassed:
                    _context.Renderer.ResetCounter(CounterType.SamplesPassed);
                    break;
                case ResetCounterType.PrimitivesGenerated:
                    _context.Renderer.ResetCounter(CounterType.PrimitivesGenerated);
                    break;
                case ResetCounterType.TransformFeedbackPrimitivesWritten:
                    _context.Renderer.ResetCounter(CounterType.TransformFeedbackPrimitivesWritten);
                    break;
            }
        }

        /// <summary>
        /// Writes a GPU counter to guest memory.
        /// </summary>
        /// <param name="argument">Method call argument</param>
        public void Report(int argument)
        {
            SemaphoreOperation op = (SemaphoreOperation)(argument & 3);
            ReportCounterType type = (ReportCounterType)((argument >> 23) & 0x1f);

            switch (op)
            {
                case SemaphoreOperation.Release:
                    ReleaseSemaphore();
                    break;
                case SemaphoreOperation.Counter:
                    ReportCounter(type);
                    break;
            }
        }

        /// <summary>
        /// Writes (or Releases) a GPU semaphore value to guest memory.
        /// </summary>
        private void ReleaseSemaphore()
        {
            _channel.MemoryManager.Write(_state.State.SemaphoreAddress.Pack(), _state.State.SemaphorePayload);

            _context.AdvanceSequence();
        }

        /// <summary>
        /// Packed GPU counter data (including GPU timestamp) in memory.
        /// </summary>
        private struct CounterData
        {
            public ulong Counter;
            public ulong Timestamp;
        }

        /// <summary>
        /// Writes a GPU counter to guest memory.
        /// This also writes the current timestamp value.
        /// </summary>
        /// <param name="type">Counter to be written to memory</param>
        private void ReportCounter(ReportCounterType type)
        {
            ulong gpuVa = _state.State.SemaphoreAddress.Pack();

            ulong ticks = _context.GetTimestamp();

            ICounterEvent counter = null;

            void resultHandler(object evt, ulong result)
            {
                CounterData counterData = new()
                {
                    Counter = result,
                    Timestamp = ticks,
                };

                if (counter?.Invalid != true)
                {
                    _channel.MemoryManager.Write(gpuVa, counterData);
                }
            }

            switch (type)
            {
                case ReportCounterType.Payload:
                    resultHandler(null, (ulong)_state.State.SemaphorePayload);
                    break;
                case ReportCounterType.SamplesPassed:
                    float scale = _channel.TextureManager.RenderTargetScale;
                    float divisor = scale * scale;
                    counter = _context.Renderer.ReportCounter(CounterType.SamplesPassed, resultHandler, divisor, false);
                    break;
                case ReportCounterType.PrimitivesGenerated:
                    counter = _context.Renderer.ReportCounter(CounterType.PrimitivesGenerated, resultHandler, 1f, false);
                    break;
                case ReportCounterType.TransformFeedbackPrimitivesWritten:
                    counter = _context.Renderer.ReportCounter(CounterType.TransformFeedbackPrimitivesWritten, resultHandler, 1f, false);
                    break;
            }

            _channel.MemoryManager.CounterCache.AddOrUpdate(gpuVa, counter);
        }
    }
}