aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Gpu/Engine/Threed/RenderTargetUpdateFlags.cs
blob: cf2e818cebccfd4dd1005098a864a7c239c11658 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
using System;

namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
    /// <summary>
    /// Flags indicating how the render targets should be updated.
    /// </summary>
    [Flags]
    enum RenderTargetUpdateFlags
    {
        /// <summary>
        /// No flags.
        /// </summary>
        None = 0,

        /// <summary>
        /// Get render target index from the control register.
        /// </summary>
        UseControl = 1 << 0,

        /// <summary>
        /// Indicates that all render targets are 2D array textures.
        /// </summary>
        Layered = 1 << 1,

        /// <summary>
        /// Indicates that only a single color target will be used.
        /// </summary>
        SingleColor = 1 << 2,

        /// <summary>
        /// Indicates that the depth-stencil target will be used.
        /// </summary>
        UpdateDepthStencil = 1 << 3,

        /// <summary>
        /// Default update flags for draw.
        /// </summary>
        UpdateAll = UseControl | UpdateDepthStencil
    }
}