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using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.GAL
{
public readonly struct ShaderSource
{
public string Code { get; }
public byte[] BinaryCode { get; }
public ShaderBindings Bindings { get; }
public ShaderStage Stage { get; }
public TargetLanguage Language { get; }
public ShaderSource(string code, byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language)
{
Code = code;
BinaryCode = binaryCode;
Bindings = bindings;
Stage = stage;
Language = language;
}
public ShaderSource(string code, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(code, null, bindings, stage, language)
{
}
public ShaderSource(byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, bindings, stage, language)
{
}
}
}
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