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using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler;
using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
class ThreadedSampler : ISampler
{
private ThreadedRenderer _renderer;
public ISampler Base;
public ThreadedSampler(ThreadedRenderer renderer)
{
_renderer = renderer;
}
public void Dispose()
{
_renderer.New<SamplerDisposeCommand>().Set(new TableRef<ThreadedSampler>(_renderer, this));
_renderer.QueueCommand();
}
}
}
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