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using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Model
{
readonly struct SpanRef<T> where T : unmanaged
{
private readonly int _packedLengthId;
public SpanRef(ThreadedRenderer renderer, T[] data)
{
_packedLengthId = -(renderer.AddTableRef(data) + 1);
}
public SpanRef(int length)
{
_packedLengthId = length;
}
public Span<T> Get(ThreadedRenderer renderer)
{
if (_packedLengthId >= 0)
{
return renderer.SpanPool.Get<T>(_packedLengthId);
}
else
{
return new Span<T>((T[])renderer.RemoveTableRef(-(_packedLengthId + 1)));
}
}
public void Dispose(ThreadedRenderer renderer)
{
if (_packedLengthId > 0)
{
renderer.SpanPool.Dispose<T>(_packedLengthId);
}
}
}
}
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