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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureSetStorageCommand : IGALCommand, IGALCommand<TextureSetStorageCommand>
{
public CommandType CommandType => CommandType.TextureSetStorage;
private TableRef<ThreadedTexture> _texture;
private BufferRange _storage;
public void Set(TableRef<ThreadedTexture> texture, BufferRange storage)
{
_texture = texture;
_storage = storage;
}
public static void Run(ref TextureSetStorageCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._texture.Get(threaded).Base.SetStorage(threaded.Buffers.MapBufferRange(command._storage));
}
}
}
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