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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureReleaseCommand : IGALCommand, IGALCommand<TextureReleaseCommand>
{
public CommandType CommandType => CommandType.TextureRelease;
private TableRef<ThreadedTexture> _texture;
public void Set(TableRef<ThreadedTexture> texture)
{
_texture = texture;
}
public static void Run(ref TextureReleaseCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._texture.Get(threaded).Base.Release();
}
}
}
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