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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureCreateViewCommand : IGALCommand, IGALCommand<TextureCreateViewCommand>
{
public CommandType CommandType => CommandType.TextureCreateView;
private TableRef<ThreadedTexture> _texture;
private TableRef<ThreadedTexture> _destination;
private TextureCreateInfo _info;
private int _firstLayer;
private int _firstLevel;
public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, TextureCreateInfo info, int firstLayer, int firstLevel)
{
_texture = texture;
_destination = destination;
_info = info;
_firstLayer = firstLayer;
_firstLevel = firstLevel;
}
public static void Run(ref TextureCreateViewCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture source = command._texture.Get(threaded);
command._destination.Get(threaded).Base = source.Base.CreateView(command._info, command._firstLayer, command._firstLevel);
}
}
}
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