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using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetViewportsCommand : IGALCommand, IGALCommand<SetViewportsCommand>
{
public readonly CommandType CommandType => CommandType.SetViewports;
private SpanRef<Viewport> _viewports;
public void Set(SpanRef<Viewport> viewports)
{
_viewports = viewports;
}
public static void Run(ref SetViewportsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ReadOnlySpan<Viewport> viewports = command._viewports.Get(threaded);
renderer.Pipeline.SetViewports(viewports);
command._viewports.Dispose(threaded);
}
}
}
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