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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetTextureAndSamplerCommand : IGALCommand, IGALCommand<SetTextureAndSamplerCommand>
{
public CommandType CommandType => CommandType.SetTextureAndSampler;
private ShaderStage _stage;
private int _binding;
private TableRef<ITexture> _texture;
private TableRef<ISampler> _sampler;
public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture, TableRef<ISampler> sampler)
{
_stage = stage;
_binding = binding;
_texture = texture;
_sampler = sampler;
}
public static void Run(ref SetTextureAndSamplerCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetTextureAndSampler(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._sampler.GetAs<ThreadedSampler>(threaded)?.Base);
}
}
}
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