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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetDepthModeCommand : IGALCommand, IGALCommand<SetDepthModeCommand>
{
public CommandType CommandType => CommandType.SetDepthMode;
private DepthMode _mode;
public void Set(DepthMode mode)
{
_mode = mode;
}
public static void Run(ref SetDepthModeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetDepthMode(command._mode);
}
}
}
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