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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetDepthClampCommand : IGALCommand, IGALCommand<SetDepthClampCommand>
{
public readonly CommandType CommandType => CommandType.SetDepthClamp;
private bool _clamp;
public void Set(bool clamp)
{
_clamp = clamp;
}
public static void Run(ref SetDepthClampCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetDepthClamp(command._clamp);
}
}
}
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