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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetBlendStateCommand : IGALCommand, IGALCommand<SetBlendStateCommand>
{
public CommandType CommandType => CommandType.SetBlendState;
private int _index;
private BlendDescriptor _blend;
public void Set(int index, BlendDescriptor blend)
{
_index = index;
_blend = blend;
}
public static void Run(ref SetBlendStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetBlendState(command._index, command._blend);
}
}
}
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