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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler
{
struct SamplerDisposeCommand : IGALCommand, IGALCommand<SamplerDisposeCommand>
{
public CommandType CommandType => CommandType.SamplerDispose;
private TableRef<ThreadedSampler> _sampler;
public void Set(TableRef<ThreadedSampler> sampler)
{
_sampler = sampler;
}
public static void Run(ref SamplerDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._sampler.Get(threaded).Base.Dispose();
}
}
}
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