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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct PreFrameCommand : IGALCommand, IGALCommand<PreFrameCommand>
{
public CommandType CommandType => CommandType.PreFrame;
public static void Run(ref PreFrameCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.PreFrame();
}
}
}
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