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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
{
struct ProgramDisposeCommand : IGALCommand, IGALCommand<ProgramDisposeCommand>
{
public readonly CommandType CommandType => CommandType.ProgramDispose;
private TableRef<ThreadedProgram> _program;
public void Set(TableRef<ThreadedProgram> program)
{
_program = program;
}
public static void Run(ref ProgramDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._program.Get(threaded).Base.Dispose();
}
}
}
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