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using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
{
struct BufferSetDataCommand : IGALCommand, IGALCommand<BufferSetDataCommand>
{
public CommandType CommandType => CommandType.BufferSetData;
private BufferHandle _buffer;
private int _offset;
private SpanRef<byte> _data;
public void Set(BufferHandle buffer, int offset, SpanRef<byte> data)
{
_buffer = buffer;
_offset = offset;
_data = data;
}
public static void Run(ref BufferSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ReadOnlySpan<byte> data = command._data.Get(threaded);
renderer.SetBufferData(threaded.Buffers.MapBuffer(command._buffer), command._offset, data);
command._data.Dispose(threaded);
}
}
}
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