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using Ryujinx.Memory;
using System;
namespace Ryujinx.Cpu
{
struct PrivateMemoryAllocation : IDisposable
{
private readonly PrivateMemoryAllocator _owner;
private readonly PrivateMemoryAllocator.Block _block;
public bool IsValid => _owner != null;
public MemoryBlock Memory => _block?.Memory;
public ulong Offset { get; }
public ulong Size { get; }
public PrivateMemoryAllocation(
PrivateMemoryAllocator owner,
PrivateMemoryAllocator.Block block,
ulong offset,
ulong size)
{
_owner = owner;
_block = block;
Offset = offset;
Size = size;
}
public (PrivateMemoryAllocation, PrivateMemoryAllocation) Split(ulong splitOffset)
{
PrivateMemoryAllocation left = new PrivateMemoryAllocation(_owner, _block, Offset, splitOffset);
PrivateMemoryAllocation right = new PrivateMemoryAllocation(_owner, _block, Offset + splitOffset, Size - splitOffset);
return (left, right);
}
public void Dispose()
{
_owner.Free(_block, Offset, Size);
}
}
}
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