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using Ryujinx.Memory;
using System.Diagnostics;
using System.Threading;
namespace Ryujinx.Cpu
{
public abstract class MemoryManagerBase : IRefCounted
{
private int _referenceCount;
public void IncrementReferenceCount()
{
int newRefCount = Interlocked.Increment(ref _referenceCount);
Debug.Assert(newRefCount >= 1);
}
public void DecrementReferenceCount()
{
int newRefCount = Interlocked.Decrement(ref _referenceCount);
Debug.Assert(newRefCount >= 0);
if (newRefCount == 0)
{
Destroy();
}
}
protected abstract void Destroy();
}
}
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