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using System.Collections.Generic;
namespace Ryujinx.Cpu.LightningJit.Arm32
{
class MultiBlock
{
public readonly List<Block> Blocks;
public readonly bool HasHostCall;
public readonly bool IsTruncated;
public MultiBlock(List<Block> blocks)
{
Blocks = blocks;
Block block = blocks[0];
HasHostCall = block.HasHostCall;
for (int index = 1; index < blocks.Count; index++)
{
block = blocks[index];
HasHostCall |= block.HasHostCall;
}
block = blocks[^1];
IsTruncated = block.IsTruncated;
}
}
}
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