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using System.Runtime.InteropServices;
namespace Ryujinx.Common.GraphicsDriver.NVAPI
{
enum NvdrsSettingType : uint
{
NvdrsDwordType,
NvdrsBinaryType,
NvdrsStringType,
NvdrsWstringType,
}
enum NvdrsSettingLocation : uint
{
NvdrsCurrentProfileLocation,
NvdrsGlobalProfileLocation,
NvdrsBaseProfileLocation,
NvdrsDefaultProfileLocation,
}
[StructLayout(LayoutKind.Explicit, Size = 0x3020)]
struct NvdrsSetting
{
[FieldOffset(0x0)]
public uint Version;
[FieldOffset(0x4)]
public NvapiUnicodeString SettingName;
[FieldOffset(0x1004)]
public Nvapi SettingId;
[FieldOffset(0x1008)]
public NvdrsSettingType SettingType;
[FieldOffset(0x100C)]
public NvdrsSettingLocation SettingLocation;
[FieldOffset(0x1010)]
public uint IsCurrentPredefined;
[FieldOffset(0x1014)]
public uint IsPredefinedValid;
[FieldOffset(0x1018)]
public uint PredefinedValue;
[FieldOffset(0x1018)]
public NvapiUnicodeString PredefinedString;
[FieldOffset(0x201C)]
public uint CurrentValue;
[FieldOffset(0x201C)]
public NvapiUnicodeString CurrentString;
}
}
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