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using System;
using System.IO;
using System.Runtime.InteropServices;
namespace Ryujinx.Common
{
public static class BinaryWriterExtensions
{
public static void WriteStruct<T>(this BinaryWriter writer, T value) where T : unmanaged
{
ReadOnlySpan<byte> data = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateReadOnlySpan(ref value, 1));
writer.Write(data);
}
public static void Write(this BinaryWriter writer, UInt128 value)
{
writer.Write((ulong)value);
writer.Write((ulong)(value >> 64));
}
public static void Write(this BinaryWriter writer, MemoryStream stream)
{
stream.CopyTo(writer.BaseStream);
}
}
}
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