aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Common/Configuration/Hid/Controller/GenericControllerInputConfig.cs
blob: e6fe74d5344e3fe29fcf6d4320e7e705dc94b19d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using System;
using System.Text.Json.Serialization;

namespace Ryujinx.Common.Configuration.Hid.Controller
{
    public class GenericControllerInputConfig<TButton, TStick> : GenericInputConfigurationCommon<TButton> where TButton : unmanaged where TStick : unmanaged
    {
        [JsonIgnore]
        private float _deadzoneLeft;
        [JsonIgnore]
        private float _deadzoneRight;
        [JsonIgnore]
        private float _triggerThreshold;

        /// <summary>
        /// Left JoyCon Controller Stick Bindings
        /// </summary>
        public JoyconConfigControllerStick<TButton, TStick> LeftJoyconStick { get; set; }

        /// <summary>
        /// Right JoyCon Controller Stick Bindings
        /// </summary>
        public JoyconConfigControllerStick<TButton, TStick> RightJoyconStick { get; set; }

        /// <summary>
        /// Controller Left Analog Stick Deadzone
        /// </summary>
        public float DeadzoneLeft
        {
            get => _deadzoneLeft; set
            {
                _deadzoneLeft = MathF.Round(value, 3);
                OnPropertyChanged();
            }
        }

        /// <summary>
        /// Controller Right Analog Stick Deadzone
        /// </summary>
        public float DeadzoneRight
        {
            get => _deadzoneRight; set
            {
                _deadzoneRight = MathF.Round(value, 3);
                OnPropertyChanged();
            }
        }

        /// <summary>
        /// Controller Left Analog Stick Range
        /// </summary>
        public float RangeLeft { get; set; }

        /// <summary>
        /// Controller Right Analog Stick Range
        /// </summary>
        public float RangeRight { get; set; }

        /// <summary>
        /// Controller Trigger Threshold
        /// </summary>
        public float TriggerThreshold
        {
            get => _triggerThreshold; set
            {
                _triggerThreshold = MathF.Round(value, 3);
                OnPropertyChanged();
            }
        }

        /// <summary>
        /// Controller Motion Settings
        /// </summary>
        public MotionConfigController Motion { get; set; }

        /// <summary>
        /// Controller Rumble Settings
        /// </summary>
        public RumbleConfigController Rumble { get; set; }
    }
}