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using Ryujinx.Audio.Renderer.Common;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Performance
{
/// <summary>
/// Implementation of <see cref="IPerformanceDetailEntry"/> for performance metrics version 1.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
public struct PerformanceDetailVersion1 : IPerformanceDetailEntry
{
/// <summary>
/// The node id associated to this detailed entry.
/// </summary>
public int NodeId;
/// <summary>
/// The start time (in microseconds) associated to this detailed entry.
/// </summary>
public int StartTime;
/// <summary>
/// The processing time (in microseconds) associated to this detailed entry.
/// </summary>
public int ProcessingTime;
/// <summary>
/// The detailed entry type associated to this detailed entry.
/// </summary>
public PerformanceDetailType DetailType;
/// <summary>
/// The entry type associated to this detailed entry.
/// </summary>
public PerformanceEntryType EntryType;
public int GetProcessingTime()
{
return ProcessingTime;
}
public int GetProcessingTimeOffset()
{
return 8;
}
public int GetStartTime()
{
return StartTime;
}
public int GetStartTimeOffset()
{
return 4;
}
public void SetDetailType(PerformanceDetailType detailType)
{
DetailType = detailType;
}
public void SetEntryType(PerformanceEntryType type)
{
EntryType = type;
}
public void SetNodeId(int nodeId)
{
NodeId = nodeId;
}
}
}
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