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using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Renderer output information on REV5 and later.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct RendererInfoOutStatus
{
/// <summary>
/// The count of updates sent to the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
public ulong ElapsedFrameCount;
/// <summary>
/// Reserved/Unused.
/// </summary>
private ulong _reserved;
}
}
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