blob: 5b9a969a0b05ded8f6c0792d9c98380a62be205a (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
using Ryujinx.Common.Utilities;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input information for a mix.
/// </summary>
/// <remarks>Also used on the client side for mix tracking.</remarks>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct MixParameter
{
/// <summary>
/// Base volume of the mix.
/// </summary>
public float Volume;
/// <summary>
/// Target sample rate of the mix.
/// </summary>
public uint SampleRate;
/// <summary>
/// Target buffer count.
/// </summary>
public uint BufferCount;
/// <summary>
/// Set to true if in use.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
/// <summary>
/// Set to true if it was changed.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsDirty;
/// <summary>
/// Reserved/padding.
/// </summary>
private ushort _reserved1;
/// <summary>
/// The id of the mix.
/// </summary>
public int MixId;
/// <summary>
/// The effect count. (client side)
/// </summary>
public uint EffectCount;
/// <summary>
/// The mix node id.
/// </summary>
public int NodeId;
/// <summary>
/// Reserved/padding.
/// </summary>
private ulong _reserved2;
/// <summary>
/// Mix buffer volumes storage.
/// </summary>
private MixVolumeArray _mixBufferVolumeArray;
/// <summary>
/// The mix to output the result of this mix.
/// </summary>
public int DestinationMixId;
/// <summary>
/// The splitter to output the result of this mix.
/// </summary>
public uint DestinationSplitterId;
/// <summary>
/// Reserved/padding.
/// </summary>
private uint _reserved3;
[StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax * Constants.MixBufferCountMax, Pack = 1)]
private struct MixVolumeArray { }
/// <summary>
/// Mix buffer volumes.
/// </summary>
/// <remarks>Used when no splitter id is specified.</remarks>
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixVolumeArray, float>(ref _mixBufferVolumeArray);
}
}
|