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using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Output information for an effect version 2. (added with REV9)
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct EffectOutStatusVersion2 : IEffectOutStatus
{
/// <summary>
/// Current effect state.
/// </summary>
public EffectState State;
/// <summary>
/// Unused/Reserved.
/// </summary>
private unsafe fixed byte _reserved[15];
/// <summary>
/// Current result state.
/// </summary>
public EffectResultState ResultState;
EffectState IEffectOutStatus.State { get => State; set => State = value; }
}
}
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