aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Audio/Renderer/Dsp/Command/CompressorCommand.cs
blob: 01291852eac2c95f6d2def8b800e26d0a473b9e0 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
using Ryujinx.Audio.Renderer.Dsp.Effect;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.Effect;
using System;
using System.Diagnostics;

namespace Ryujinx.Audio.Renderer.Dsp.Command
{
    public class CompressorCommand : ICommand
    {
        private const int FixedPointPrecision = 15;

        public bool Enabled { get; set; }

        public int NodeId { get; }

        public CommandType CommandType => CommandType.Compressor;

        public uint EstimatedProcessingTime { get; set; }

        public CompressorParameter Parameter => _parameter;
        public Memory<CompressorState> State { get; }
        public ushort[] OutputBufferIndices { get; }
        public ushort[] InputBufferIndices { get; }
        public bool IsEffectEnabled { get; }

        private CompressorParameter _parameter;

        public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
        {
            Enabled = true;
            NodeId = nodeId;
            _parameter = parameter;
            State = state;

            IsEffectEnabled = isEnabled;

            InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
            OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];

            for (int i = 0; i < _parameter.ChannelCount; i++)
            {
                InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
                OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
            }
        }

        public void Process(CommandList context)
        {
            ref CompressorState state = ref State.Span[0];

            if (IsEffectEnabled)
            {
                if (_parameter.Status == UsageState.Invalid)
                {
                    state = new CompressorState(ref _parameter);
                }
                else if (_parameter.Status == UsageState.New)
                {
                    state.UpdateParameter(ref _parameter);
                }
            }

            ProcessCompressor(context, ref state);
        }

        private unsafe void ProcessCompressor(CommandList context, ref CompressorState state)
        {
            Debug.Assert(_parameter.IsChannelCountValid());

            if (IsEffectEnabled && _parameter.IsChannelCountValid())
            {
                Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
                Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
                Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
                ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
                float unknown4 = state.Unknown4;
                ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage;
                float previousCompressionEmaAlpha = state.PreviousCompressionEmaAlpha;

                for (int i = 0; i < _parameter.ChannelCount; i++)
                {
                    inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
                    outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
                }

                for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
                {
                    for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
                    {
                        channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
                    }

                    float newMean = inputMovingAverage.Update(FloatingPointHelper.MeanSquare(channelInput), _parameter.InputGain);
                    float y = FloatingPointHelper.Log10(newMean) * 10.0f;
                    float z = 0.0f;

                    bool unknown10OutOfRange = false;

                    if (newMean < 1.0e-10f)
                    {
                        z = 1.0f;

                        unknown10OutOfRange = state.Unknown10 < -100.0f;
                    }

                    if (y >= state.Unknown10 || unknown10OutOfRange)
                    {
                        float tmpGain;

                        if (y >= state.Unknown14)
                        {
                            tmpGain = ((1.0f / Parameter.Ratio) - 1.0f) * (y - Parameter.Threshold);
                        }
                        else
                        {
                            tmpGain = (y - state.Unknown10) * ((y - state.Unknown10) * -state.CompressorGainReduction);
                        }

                        z = FloatingPointHelper.DecibelToLinearExtended(tmpGain);
                    }

                    float unknown4New = z;
                    float compressionEmaAlpha;

                    if ((unknown4 - z) <= 0.08f)
                    {
                        compressionEmaAlpha = Parameter.ReleaseCoefficient;

                        if ((unknown4 - z) >= -0.08f)
                        {
                            if (MathF.Abs(compressionGainAverage.Read() - z) >= 0.001f)
                            {
                                unknown4New = unknown4;
                            }

                            compressionEmaAlpha = previousCompressionEmaAlpha;
                        }
                    }
                    else
                    {
                        compressionEmaAlpha = Parameter.AttackCoefficient;
                    }

                    float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha);

                    for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
                    {
                        *((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain;
                    }

                    unknown4 = unknown4New;
                    previousCompressionEmaAlpha = compressionEmaAlpha;
                }

                state.InputMovingAverage = inputMovingAverage;
                state.Unknown4 = unknown4;
                state.CompressionGainAverage = compressionGainAverage;
                state.PreviousCompressionEmaAlpha = previousCompressionEmaAlpha;
            }
            else
            {
                for (int i = 0; i < Parameter.ChannelCount; i++)
                {
                    if (InputBufferIndices[i] != OutputBufferIndices[i])
                    {
                        context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
                    }
                }
            }
        }
    }
}