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path: root/src/Ryujinx.Audio/Renderer/Common/WaveBuffer.cs
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using System.Runtime.InteropServices;

using DspAddr = System.UInt64;

namespace Ryujinx.Audio.Renderer.Common
{
    /// <summary>
    /// A wavebuffer used for data source commands.
    /// </summary>
    [StructLayout(LayoutKind.Sequential, Pack = 1)]
    public struct WaveBuffer
    {
        /// <summary>
        /// The DSP address of the sample data of the wavebuffer.
        /// </summary>
        public DspAddr Buffer;

        /// <summary>
        /// The DSP address of the context of the wavebuffer.
        /// </summary>
        /// <remarks>Only used by <see cref="SampleFormat.Adpcm"/>.</remarks>
        public DspAddr Context;

        /// <summary>
        /// The size of the sample buffer data.
        /// </summary>
        public uint BufferSize;

        /// <summary>
        /// The size of the context buffer.
        /// </summary>
        public uint ContextSize;

        /// <summary>
        /// First sample to play on the wavebuffer.
        /// </summary>
        public uint StartSampleOffset;

        /// <summary>
        /// Last sample to play on the wavebuffer.
        /// </summary>
        public uint EndSampleOffset;

        /// <summary>
        /// First sample to play when looping the wavebuffer.
        /// </summary>
        /// <remarks>
        /// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero,, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>.
        /// </remarks>
        public uint LoopStartSampleOffset;

        /// <summary>
        /// Last sample to play when looping the wavebuffer.
        /// </summary>
        /// <remarks>
        /// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>.
        /// </remarks>
        public uint LoopEndSampleOffset;

        /// <summary>
        /// The max loop count.
        /// </summary>
        public int LoopCount;

        /// <summary>
        /// Set to true if the wavebuffer is looping.
        /// </summary>
        [MarshalAs(UnmanagedType.I1)]
        public bool Looping;

        /// <summary>
        /// Set to true if the wavebuffer is the end of stream.
        /// </summary>
        [MarshalAs(UnmanagedType.I1)]
        public bool IsEndOfStream;

        /// <summary>
        /// Padding/Reserved.
        /// </summary>
        private ushort _padding;
    }
}