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using Ryujinx.Audio.Common;
using System;
namespace Ryujinx.Audio.Integration
{
public interface IHardwareDeviceSession : IDisposable
{
bool RegisterBuffer(AudioBuffer buffer);
void UnregisterBuffer(AudioBuffer buffer);
void QueueBuffer(AudioBuffer buffer);
bool WasBufferFullyConsumed(AudioBuffer buffer);
void SetVolume(float volume);
float GetVolume();
ulong GetPlayedSampleCount();
void Start();
void Stop();
void PrepareToClose();
}
}
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