aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceSessionInput.cs
blob: 845713a19b2d1aebf4e0516e471ece3fc53faffc (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using Ryujinx.Memory;
using System;

namespace Ryujinx.Audio.Backends.Dummy
{
    class DummyHardwareDeviceSessionInput : IHardwareDeviceSession
    {
        private float _volume;
        private IHardwareDeviceDriver _manager;
        private IVirtualMemoryManager _memoryManager;

        public DummyHardwareDeviceSessionInput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount)
        {
            _volume = 1.0f;
            _manager = manager;
            _memoryManager = memoryManager;
        }

        public void Dispose()
        {
            // Nothing to do.
        }

        public ulong GetPlayedSampleCount()
        {
            // Not implemented for input.
            throw new NotSupportedException();
        }

        public float GetVolume()
        {
            return _volume;
        }

        public void PrepareToClose() { }

        public void QueueBuffer(AudioBuffer buffer)
        {
            _memoryManager.Fill(buffer.DataPointer, buffer.DataSize, 0);

            _manager.GetUpdateRequiredEvent().Set();
        }

        public bool RegisterBuffer(AudioBuffer buffer)
        {
            return buffer.DataPointer != 0;
        }

        public void SetVolume(float volume)
        {
            _volume = volume;
        }

        public void Start() { }

        public void Stop() { }

        public void UnregisterBuffer(AudioBuffer buffer) { }

        public bool WasBufferFullyConsumed(AudioBuffer buffer)
        {
            return true;
        }
    }
}