aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Audio/Backends/CompatLayer/Downmixing.cs
blob: 7a5ea0deb5eb12b9d278fac9587862f21236a022 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

namespace Ryujinx.Audio.Backends.CompatLayer
{
    public static class Downmixing
    {
        [StructLayout(LayoutKind.Sequential, Pack = 1)]
        private struct Channel51FormatPCM16
        {
            public short FrontLeft;
            public short FrontRight;
            public short FrontCenter;
            public short LowFrequency;
            public short BackLeft;
            public short BackRight;
        }

        [StructLayout(LayoutKind.Sequential, Pack = 1)]
        private struct ChannelStereoFormatPCM16
        {
            public short Left;
            public short Right;
        }

        private const int Q15Bits = 16;
        private const int RawQ15One = 1 << Q15Bits;
        private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
        private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
        private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
        private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);

        private static readonly long[] _defaultSurroundToStereoCoefficients = new long[4]
        {
            RawQ15One,
            Minus3dBInQ15,
            Minus12dBInQ15,
            Minus3dBInQ15,
        };

        private static readonly long[] _defaultStereoToMonoCoefficients = new long[2]
        {
            Minus6dBInQ15,
            Minus6dBInQ15,
        };

        private const int SurroundChannelCount = 6;
        private const int StereoChannelCount = 2;
        private const int MonoChannelCount = 1;

        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        private static ReadOnlySpan<Channel51FormatPCM16> GetSurroundBuffer(ReadOnlySpan<short> data)
        {
            return MemoryMarshal.Cast<short, Channel51FormatPCM16>(data);
        }

        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        private static ReadOnlySpan<ChannelStereoFormatPCM16> GetStereoBuffer(ReadOnlySpan<short> data)
        {
            return MemoryMarshal.Cast<short, ChannelStereoFormatPCM16>(data);
        }

        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        private static short DownMixStereoToMono(ReadOnlySpan<long> coefficients, short left, short right)
        {
            return (short)Math.Clamp((left * coefficients[0] + right * coefficients[1]) >> Q15Bits, short.MinValue, short.MaxValue);
        }

        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        private static short DownMixSurroundToStereo(ReadOnlySpan<long> coefficients, short back, short lfe, short center, short front)
        {
            return (short)Math.Clamp(
                (coefficients[3] * back +
                coefficients[2] * lfe +
                coefficients[1] * center +
                coefficients[0] * front + RawQ15HalfOne) >> Q15Bits, short.MinValue, short.MaxValue);
        }

        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        private static short[] DownMixSurroundToStereo(ReadOnlySpan<long> coefficients, ReadOnlySpan<short> data)
        {
            int samplePerChannelCount = data.Length / SurroundChannelCount;

            short[] downmixedBuffer = new short[samplePerChannelCount * StereoChannelCount];

            ReadOnlySpan<Channel51FormatPCM16> channels = GetSurroundBuffer(data);

            for (int i = 0; i < samplePerChannelCount; i++)
            {
                Channel51FormatPCM16 channel = channels[i];

                downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
                downmixedBuffer[i * 2 + 1] = DownMixSurroundToStereo(coefficients, channel.BackRight, channel.LowFrequency, channel.FrontCenter, channel.FrontRight);
            }

            return downmixedBuffer;
        }

        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        private static short[] DownMixStereoToMono(ReadOnlySpan<long> coefficients, ReadOnlySpan<short> data)
        {
            int samplePerChannelCount = data.Length / StereoChannelCount;

            short[] downmixedBuffer = new short[samplePerChannelCount * MonoChannelCount];

            ReadOnlySpan<ChannelStereoFormatPCM16> channels = GetStereoBuffer(data);

            for (int i = 0; i < samplePerChannelCount; i++)
            {
                ChannelStereoFormatPCM16 channel = channels[i];

                downmixedBuffer[i] = DownMixStereoToMono(coefficients, channel.Left, channel.Right);
            }

            return downmixedBuffer;
        }

        public static short[] DownMixStereoToMono(ReadOnlySpan<short> data)
        {
            return DownMixStereoToMono(_defaultStereoToMonoCoefficients, data);
        }

        public static short[] DownMixSurroundToStereo(ReadOnlySpan<short> data)
        {
            return DownMixSurroundToStereo(_defaultSurroundToStereoCoefficients, data);
        }
    }
}