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<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <TargetFramework>net7.0</TargetFramework>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
    <RuntimeIdentifiers>win10-x64;linux-x64;osx-x64</RuntimeIdentifiers>
  </PropertyGroup>

  <ItemGroup>
    <ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
  </ItemGroup>

  <ItemGroup>
    <ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dll" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
      <TargetPath>libsoundio.dll</TargetPath>
    </ContentWithTargetPath>
    <ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dylib" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win10-x64'">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
      <TargetPath>libsoundio.dylib</TargetPath>
    </ContentWithTargetPath>
    <ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.so" Condition="'$(RuntimeIdentifier)' != 'win10-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
      <TargetPath>libsoundio.so</TargetPath>
    </ContentWithTargetPath>
  </ItemGroup>

</Project>