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using Gtk;
using System;
namespace Ryujinx.Ui.Helper
{
static class SortHelper
{
public static int TimePlayedSort(ITreeModel model, TreeIter a, TreeIter b)
{
string aValue = model.GetValue(a, 5).ToString();
string bValue = model.GetValue(b, 5).ToString();
float aFloat;
float bFloat;
if (aValue.Length > 7 && aValue[^7..] == "minutes")
{
aValue = aValue.Replace("minutes", "");
aFloat = (float.Parse(aValue) * 60);
}
else if (aValue.Length > 5 && aValue[^5..] == "hours")
{
aValue = aValue.Replace("hours", "");
aFloat = (float.Parse(aValue) * 3600);
}
else if (aValue.Length > 4 && aValue[^4..] == "days")
{
aValue = aValue.Replace("days", "");
aFloat = (float.Parse(aValue) * 86400);
}
else
{
aValue = aValue.Replace("seconds", "");
aFloat = float.Parse(aValue);
}
if (bValue.Length > 7 && bValue[^7..] == "minutes")
{
bValue = bValue.Replace("minutes", "");
bFloat = (float.Parse(bValue) * 60);
}
else if (bValue.Length > 5 && bValue[^5..] == "hours")
{
bValue = bValue.Replace("hours", "");
bFloat = (float.Parse(bValue) * 3600);
}
else if (bValue.Length > 4 && bValue[^4..] == "days")
{
bValue = bValue.Replace("days", "");
bFloat = (float.Parse(bValue) * 86400);
}
else
{
bValue = bValue[0..^8];
bFloat = float.Parse(bValue);
}
if (aFloat > bFloat)
{
return -1;
}
else if (bFloat > aFloat)
{
return 1;
}
else
{
return 0;
}
}
public static int LastPlayedSort(ITreeModel model, TreeIter a, TreeIter b)
{
string aValue = model.GetValue(a, 6).ToString();
string bValue = model.GetValue(b, 6).ToString();
if (aValue == "Never")
{
aValue = DateTime.UnixEpoch.ToString();
}
if (bValue == "Never")
{
bValue = DateTime.UnixEpoch.ToString();
}
return DateTime.Compare(DateTime.Parse(bValue), DateTime.Parse(aValue));
}
public static int FileSizeSort(ITreeModel model, TreeIter a, TreeIter b)
{
string aValue = model.GetValue(a, 8).ToString();
string bValue = model.GetValue(b, 8).ToString();
if (aValue[^3..] == "GiB")
{
aValue = (float.Parse(aValue[0..^3]) * 1024).ToString();
}
else
{
aValue = aValue[0..^3];
}
if (bValue[^3..] == "GiB")
{
bValue = (float.Parse(bValue[0..^3]) * 1024).ToString();
}
else
{
bValue = bValue[0..^3];
}
if (float.Parse(aValue) > float.Parse(bValue))
{
return -1;
}
else if (float.Parse(bValue) > float.Parse(aValue))
{
return 1;
}
else
{
return 0;
}
}
}
}
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