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<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <TargetFramework>net6.0</TargetFramework>
    <RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
    <OutputType>Exe</OutputType>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
    <Version>1.0.0-dirty</Version>
    <TieredCompilation>false</TieredCompilation>
    <TieredCompilationQuickJit>false</TieredCompilationQuickJit>
    <DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants>
    <!-- As we already provide GTK3 on Windows via GtkSharp.Dependencies this is redundant. -->
    <SkipGtkInstall>true</SkipGtkInstall>
  </PropertyGroup>

  <PropertyGroup Condition="'$(RuntimeIdentifier)' != ''">
    <PublishSingleFile>true</PublishSingleFile>
    <PublishTrimmed>true</PublishTrimmed>
  </PropertyGroup>

  <ItemGroup>
    <PackageReference Include="DiscordRichPresence" Version="1.0.175" />
    <PackageReference Include="GtkSharp" Version="3.22.25.128" />
    <PackageReference Include="GtkSharp.Dependencies" Version="1.1.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
    <PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="4.4.0-build9" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
    <PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
    <PackageReference Include="OpenTK.Graphics" Version="4.5.0" />
    <PackageReference Include="SPB" Version="0.0.4-build17" />
    <PackageReference Include="SharpZipLib" Version="1.3.3" />
  </ItemGroup>

  <ItemGroup>
    <ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
    <ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
    <ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
    <ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
    <ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
    <ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
    <ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
    <ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
    <ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
    <ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
  </ItemGroup>

  <ItemGroup>
    <None Update="alsoft.ini" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
    </None>
    <None Update="THIRDPARTY.md">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
    </None>
    <ContentWithTargetPath Include="..\Ryujinx.Audio\LICENSE.txt">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
      <TargetPath>LICENSE-Ryujinx.Audio.txt</TargetPath>
    </ContentWithTargetPath>
  </ItemGroup>

  <!-- Due to .net core 3.1 embedded resource loading -->
  <PropertyGroup>
    <EmbeddedResourceUseDependentUponConvention>false</EmbeddedResourceUseDependentUponConvention>
    <ApplicationIcon>Ryujinx.ico</ApplicationIcon>
  </PropertyGroup>

  <PropertyGroup Condition="'$(RuntimeIdentifier)' == 'osx-x64'">
    <DefineConstants>$(DefineConstants);MACOS_BUILD</DefineConstants>
  </PropertyGroup>

  <ItemGroup>
    <None Remove="Ui\MainWindow.glade" />
    <None Remove="Ui\Resources\Controller_JoyConLeft.svg" />
    <None Remove="Ui\Resources\Controller_JoyConPair.svg" />
    <None Remove="Ui\Resources\Controller_JoyConRight.svg" />
    <None Remove="Ui\Resources\Controller_ProCon.svg" />
    <None Remove="Ui\Resources\Icon_NCA.png" />
    <None Remove="Ui\Resources\Icon_NRO.png" />
    <None Remove="Ui\Resources\Icon_NSO.png" />
    <None Remove="Ui\Resources\Icon_NSP.png" />
    <None Remove="Ui\Resources\Icon_XCI.png" />
    <None Remove="Ui\Resources\Logo_Amiibo.png" />
    <None Remove="Ui\Resources\Logo_Discord.png" />
    <None Remove="Ui\Resources\Logo_GitHub.png" />
    <None Remove="Ui\Resources\Logo_Patreon.png" />
    <None Remove="Ui\Resources\Logo_Ryujinx.png" />
    <None Remove="Ui\Resources\Logo_Twitter.png" />
    <None Remove="Ui\Widgets\ProfileDialog.glade" />
    <None Remove="Ui\Windows\CheatWindow.glade" />
    <None Remove="Ui\Windows\ControllerWindow.glade" />
    <None Remove="Ui\Windows\DlcWindow.glade" />
    <None Remove="Ui\Windows\SettingsWindow.glade" />
    <None Remove="Ui\Windows\TitleUpdateWindow.glade" />
    <None Remove="Modules\Updater\UpdateDialog.glade" />
  </ItemGroup>

  <ItemGroup>
    <EmbeddedResource Include="Ui\MainWindow.glade" />
    <EmbeddedResource Include="Ui\Resources\Controller_JoyConLeft.svg" />
    <EmbeddedResource Include="Ui\Resources\Controller_JoyConPair.svg" />
    <EmbeddedResource Include="Ui\Resources\Controller_JoyConRight.svg" />
    <EmbeddedResource Include="Ui\Resources\Controller_ProCon.svg" />
    <EmbeddedResource Include="Ui\Resources\Icon_NCA.png" />
    <EmbeddedResource Include="Ui\Resources\Icon_NRO.png" />
    <EmbeddedResource Include="Ui\Resources\Icon_NSO.png" />
    <EmbeddedResource Include="Ui\Resources\Icon_NSP.png" />
    <EmbeddedResource Include="Ui\Resources\Icon_XCI.png" />
    <EmbeddedResource Include="Ui\Resources\Logo_Amiibo.png" />
    <EmbeddedResource Include="Ui\Resources\Logo_Discord.png" />
    <EmbeddedResource Include="Ui\Resources\Logo_GitHub.png" />
    <EmbeddedResource Include="Ui\Resources\Logo_Patreon.png" />
    <EmbeddedResource Include="Ui\Resources\Logo_Ryujinx.png" />
    <EmbeddedResource Include="Ui\Resources\Logo_Twitter.png" />
    <EmbeddedResource Include="Ui\Widgets\ProfileDialog.glade" />
    <EmbeddedResource Include="Ui\Windows\CheatWindow.glade" />
    <EmbeddedResource Include="Ui\Windows\ControllerWindow.glade" />
    <EmbeddedResource Include="Ui\Windows\DlcWindow.glade" />
    <EmbeddedResource Include="Ui\Windows\SettingsWindow.glade" />
    <EmbeddedResource Include="Ui\Windows\TitleUpdateWindow.glade" />
    <EmbeddedResource Include="Modules\Updater\UpdateDialog.glade" />
  </ItemGroup>

</Project>