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<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <TargetFramework>net7.0</TargetFramework>
    <RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
    <OutputType>Exe</OutputType>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
    <Version>1.0.0-dirty</Version>
    <DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants>
    <!-- As we already provide GTK3 on Windows via GtkSharp.Dependencies this is redundant. -->
    <SkipGtkInstall>true</SkipGtkInstall>
    <TieredPGO>true</TieredPGO>
  </PropertyGroup>

  <PropertyGroup Condition="'$(RuntimeIdentifier)' != ''">
    <PublishSingleFile>true</PublishSingleFile>
    <PublishTrimmed>true</PublishTrimmed>
    <TrimMode>partial</TrimMode>
  </PropertyGroup>

  <ItemGroup>
    <PackageReference Include="GtkSharp" Version="3.22.25.128" />
    <PackageReference Include="GtkSharp.Dependencies" Version="1.1.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
    <PackageReference Include="OpenTK.Core" Version="4.7.2" />
    <PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build10" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
    <PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
    <PackageReference Include="OpenTK.Graphics" Version="4.7.2" />
    <PackageReference Include="SPB" Version="0.0.4-build28" />
    <PackageReference Include="SharpZipLib" Version="1.3.3" />
    <PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
  </ItemGroup>

  <ItemGroup>
    <ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
    <ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
    <ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
    <ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
    <ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
    <ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
    <ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
    <ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
    <ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
    <ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
    <ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
    <ProjectReference Include="..\Ryujinx.Ui.Common\Ryujinx.Ui.Common.csproj" />
  </ItemGroup>

  <ItemGroup>
    <ContentWithTargetPath Include="..\distribution\windows\alsoft.ini" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
      <TargetPath>alsoft.ini</TargetPath>
    </ContentWithTargetPath>
    <ContentWithTargetPath Include="..\distribution\legal\THIRDPARTY.md">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
      <TargetPath>THIRDPARTY.md</TargetPath>
    </ContentWithTargetPath>
  </ItemGroup>

  <!-- Due to .net core 3.1 embedded resource loading -->
  <PropertyGroup>
    <EmbeddedResourceUseDependentUponConvention>false</EmbeddedResourceUseDependentUponConvention>
    <ApplicationIcon>Ryujinx.ico</ApplicationIcon>
  </PropertyGroup>

  <PropertyGroup Condition="'$(RuntimeIdentifier)' == 'osx-x64'">
    <DefineConstants>$(DefineConstants);MACOS_BUILD</DefineConstants>
  </PropertyGroup>

  <ItemGroup>
    <None Remove="Ui\MainWindow.glade" />
    <None Remove="Ui\Widgets\ProfileDialog.glade" />
    <None Remove="Ui\Windows\CheatWindow.glade" />
    <None Remove="Ui\Windows\ControllerWindow.glade" />
    <None Remove="Ui\Windows\DlcWindow.glade" />
    <None Remove="Ui\Windows\SettingsWindow.glade" />
    <None Remove="Ui\Windows\TitleUpdateWindow.glade" />
    <None Remove="Modules\Updater\UpdateDialog.glade" />
  </ItemGroup>

  <ItemGroup>
    <EmbeddedResource Include="Ui\MainWindow.glade" />
    <EmbeddedResource Include="Ui\Widgets\ProfileDialog.glade" />
    <EmbeddedResource Include="Ui\Windows\CheatWindow.glade" />
    <EmbeddedResource Include="Ui\Windows\ControllerWindow.glade" />
    <EmbeddedResource Include="Ui\Windows\DlcWindow.glade" />
    <EmbeddedResource Include="Ui\Windows\SettingsWindow.glade" />
    <EmbeddedResource Include="Ui\Windows\TitleUpdateWindow.glade" />
    <EmbeddedResource Include="Modules\Updater\UpdateDialog.glade" />
  </ItemGroup>

</Project>