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using System;
namespace Ryujinx.Headless.SDL2
{
class StatusUpdatedEventArgs : EventArgs
{
public bool VSyncEnabled;
public string DockedMode;
public string AspectRatio;
public string GameStatus;
public string FifoStatus;
public string GpuName;
public StatusUpdatedEventArgs(bool vSyncEnabled, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, string gpuName)
{
VSyncEnabled = vSyncEnabled;
DockedMode = dockedMode;
AspectRatio = aspectRatio;
GameStatus = gameStatus;
FifoStatus = fifoStatus;
GpuName = gpuName;
}
}
}
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