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using LibHac;
using LibHac.Bcat;
using LibHac.Common;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Bcat.ServiceCreator
{
class IDeliveryCacheStorageService : DisposableIpcService
{
private SharedRef<LibHac.Bcat.Impl.Ipc.IDeliveryCacheStorageService> _base;
public IDeliveryCacheStorageService(ServiceCtx context, ref SharedRef<LibHac.Bcat.Impl.Ipc.IDeliveryCacheStorageService> baseService)
{
_base = SharedRef<LibHac.Bcat.Impl.Ipc.IDeliveryCacheStorageService>.CreateMove(ref baseService);
}
[CommandHipc(0)]
// CreateFileService() -> object<nn::bcat::detail::ipc::IDeliveryCacheFileService>
public ResultCode CreateFileService(ServiceCtx context)
{
using var service = new SharedRef<LibHac.Bcat.Impl.Ipc.IDeliveryCacheFileService>();
Result result = _base.Get.CreateFileService(ref service.Ref());
if (result.IsSuccess())
{
MakeObject(context, new IDeliveryCacheFileService(ref service.Ref()));
}
return (ResultCode)result.Value;
}
[CommandHipc(1)]
// CreateDirectoryService() -> object<nn::bcat::detail::ipc::IDeliveryCacheDirectoryService>
public ResultCode CreateDirectoryService(ServiceCtx context)
{
using var service = new SharedRef<LibHac.Bcat.Impl.Ipc.IDeliveryCacheDirectoryService>();
Result result = _base.Get.CreateDirectoryService(ref service.Ref());
if (result.IsSuccess())
{
MakeObject(context, new IDeliveryCacheDirectoryService(ref service.Ref()));
}
return (ResultCode)result.Value;
}
[CommandHipc(10)]
// EnumerateDeliveryCacheDirectory() -> (u32, buffer<nn::bcat::DirectoryName, 6>)
public ResultCode EnumerateDeliveryCacheDirectory(ServiceCtx context)
{
ulong bufferAddress = context.Request.ReceiveBuff[0].Position;
ulong bufferLen = context.Request.ReceiveBuff[0].Size;
using (var region = context.Memory.GetWritableRegion(bufferAddress, (int)bufferLen, true))
{
Result result = _base.Get.EnumerateDeliveryCacheDirectory(out int count, MemoryMarshal.Cast<byte, DirectoryName>(region.Memory.Span));
context.ResponseData.Write(count);
return (ResultCode)result.Value;
}
}
protected override void Dispose(bool isDisposing)
{
if (isDisposing)
{
_base.Destroy();
}
}
}
}
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