aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
blob: 4077ad4207369de6cbbbd82857fe9be96cea1323 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
using Ryujinx.Common;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad;
using Ryujinx.HLE.Ui;
using Ryujinx.HLE.Ui.Input;
using Ryujinx.Memory;
using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;

namespace Ryujinx.HLE.HOS.Applets
{
    internal class SoftwareKeyboardApplet : IApplet
    {
        private const string DefaultInputText = "Ryujinx";

        private const int StandardBufferSize    = 0x7D8;
        private const int InteractiveBufferSize = 0x7D4;
        private const int MaxUserWords          = 0x1388;
        private const int MaxUiTextSize         = 100;

        private const Key CycleInputModesKey = Key.F6;

        private readonly Switch _device;

        private SoftwareKeyboardState        _foregroundState = SoftwareKeyboardState.Uninitialized;
        private volatile InlineKeyboardState _backgroundState = InlineKeyboardState.Uninitialized;

        private bool _isBackground = false;

        private AppletSession _normalSession;
        private AppletSession _interactiveSession;

        // Configuration for foreground mode.
        private SoftwareKeyboardConfig _keyboardForegroundConfig;

        // Configuration for background (inline) mode.
        private SoftwareKeyboardInitialize   _keyboardBackgroundInitialize;
        private SoftwareKeyboardCustomizeDic _keyboardBackgroundDic;
        private SoftwareKeyboardDictSet      _keyboardBackgroundDictSet;
        private SoftwareKeyboardUserWord[]   _keyboardBackgroundUserWords;

        private byte[] _transferMemory;

        private string         _textValue   = "";
        private int            _cursorBegin = 0;
        private Encoding       _encoding    = Encoding.Unicode;
        private KeyboardResult _lastResult  = KeyboardResult.NotSet;

        private IDynamicTextInputHandler _dynamicTextInputHandler = null;
        private SoftwareKeyboardRenderer _keyboardRenderer        = null;
        private NpadReader               _npads                   = null;
        private bool                     _canAcceptController     = false;
        private KeyboardInputMode        _inputMode               = KeyboardInputMode.ControllerAndKeyboard;

        private object _lock = new object();

        public event EventHandler AppletStateChanged;

        public SoftwareKeyboardApplet(Horizon system)
        {
            _device = system.Device;
        }

        public ResultCode Start(AppletSession normalSession, AppletSession interactiveSession)
        {
            lock (_lock)
            {
                _normalSession      = normalSession;
                _interactiveSession = interactiveSession;

                _interactiveSession.DataAvailable += OnInteractiveData;

                var launchParams   = _normalSession.Pop();
                var keyboardConfig = _normalSession.Pop();

                _isBackground = keyboardConfig.Length == Unsafe.SizeOf<SoftwareKeyboardInitialize>();

                if (_isBackground)
                {
                    // Initialize the keyboard applet in background mode.

                    _keyboardBackgroundInitialize = MemoryMarshal.Read<SoftwareKeyboardInitialize>(keyboardConfig);
                    _backgroundState              = InlineKeyboardState.Uninitialized;

                    if (_device.UiHandler == null)
                    {
                        Logger.Error?.Print(LogClass.ServiceAm, "GUI Handler is not set, software keyboard applet will not work properly");
                    }
                    else
                    {
                        // Create a text handler that converts keyboard strokes to strings.
                        _dynamicTextInputHandler = _device.UiHandler.CreateDynamicTextInputHandler();
                        _dynamicTextInputHandler.TextChangedEvent += HandleTextChangedEvent;
                        _dynamicTextInputHandler.KeyPressedEvent  += HandleKeyPressedEvent;

                        _npads = new NpadReader(_device);
                        _npads.NpadButtonDownEvent += HandleNpadButtonDownEvent;
                        _npads.NpadButtonUpEvent   += HandleNpadButtonUpEvent;

                        _keyboardRenderer = new SoftwareKeyboardRenderer(_device.UiHandler.HostUiTheme);
                    }

                    return ResultCode.Success;
                }
                else
                {
                    // Initialize the keyboard applet in foreground mode.

                    if (keyboardConfig.Length < Marshal.SizeOf<SoftwareKeyboardConfig>())
                    {
                        Logger.Error?.Print(LogClass.ServiceAm, $"SoftwareKeyboardConfig size mismatch. Expected {Marshal.SizeOf<SoftwareKeyboardConfig>():x}. Got {keyboardConfig.Length:x}");
                    }
                    else
                    {
                        _keyboardForegroundConfig = ReadStruct<SoftwareKeyboardConfig>(keyboardConfig);
                    }

                    if (!_normalSession.TryPop(out _transferMemory))
                    {
                        Logger.Error?.Print(LogClass.ServiceAm, "SwKbd Transfer Memory is null");
                    }

                    if (_keyboardForegroundConfig.UseUtf8)
                    {
                        _encoding = Encoding.UTF8;
                    }

                    _foregroundState = SoftwareKeyboardState.Ready;

                    ExecuteForegroundKeyboard();

                    return ResultCode.Success;
                }
            }
        }

        public ResultCode GetResult()
        {
            return ResultCode.Success;
        }

        private bool IsKeyboardActive()
        {
            return _backgroundState >= InlineKeyboardState.Appearing && _backgroundState < InlineKeyboardState.Disappearing;
        }

        private bool InputModeControllerEnabled()
        {
            return _inputMode == KeyboardInputMode.ControllerAndKeyboard ||
                   _inputMode == KeyboardInputMode.ControllerOnly;
        }

        private bool InputModeTypingEnabled()
        {
            return _inputMode == KeyboardInputMode.ControllerAndKeyboard ||
                   _inputMode == KeyboardInputMode.KeyboardOnly;
        }

        private void AdvanceInputMode()
        {
            _inputMode = (KeyboardInputMode)((int)(_inputMode + 1) % (int)KeyboardInputMode.Count);
        }

        public bool DrawTo(RenderingSurfaceInfo surfaceInfo, IVirtualMemoryManager destination, ulong position)
        {
            _npads?.Update();

            _keyboardRenderer?.SetSurfaceInfo(surfaceInfo);

            return _keyboardRenderer?.DrawTo(destination, position) ?? false;
        }

        private void ExecuteForegroundKeyboard()
        {
            string initialText = null;

            // Initial Text is always encoded as a UTF-16 string in the work buffer (passed as transfer memory)
            // InitialStringOffset points to the memory offset and InitialStringLength is the number of UTF-16 characters
            if (_transferMemory != null && _keyboardForegroundConfig.InitialStringLength > 0)
            {
                initialText = Encoding.Unicode.GetString(_transferMemory, _keyboardForegroundConfig.InitialStringOffset,
                    2 * _keyboardForegroundConfig.InitialStringLength);
            }

            // If the max string length is 0, we set it to a large default
            // length.
            if (_keyboardForegroundConfig.StringLengthMax == 0)
            {
                _keyboardForegroundConfig.StringLengthMax = 100;
            }

            if (_device.UiHandler == null)
            {
                Logger.Warning?.Print(LogClass.Application, "GUI Handler is not set. Falling back to default");

                _textValue = DefaultInputText;
                _lastResult = KeyboardResult.Accept;
            }
            else
            {
                // Call the configured GUI handler to get user's input.
                var args = new SoftwareKeyboardUiArgs
                {
                    HeaderText = StripUnicodeControlCodes(_keyboardForegroundConfig.HeaderText),
                    SubtitleText = StripUnicodeControlCodes(_keyboardForegroundConfig.SubtitleText),
                    GuideText = StripUnicodeControlCodes(_keyboardForegroundConfig.GuideText),
                    SubmitText = (!string.IsNullOrWhiteSpace(_keyboardForegroundConfig.SubmitText) ?
                    _keyboardForegroundConfig.SubmitText : "OK"),
                    StringLengthMin = _keyboardForegroundConfig.StringLengthMin,
                    StringLengthMax = _keyboardForegroundConfig.StringLengthMax,
                    InitialText = initialText
                };

                _lastResult = _device.UiHandler.DisplayInputDialog(args, out _textValue) ? KeyboardResult.Accept : KeyboardResult.Cancel;
                _textValue ??= initialText ?? DefaultInputText;
            }

            // If the game requests a string with a minimum length less
            // than our default text, repeat our default text until we meet
            // the minimum length requirement.
            // This should always be done before the text truncation step.
            while (_textValue.Length < _keyboardForegroundConfig.StringLengthMin)
            {
                _textValue = String.Join(" ", _textValue, _textValue);
            }

            // If our default text is longer than the allowed length,
            // we truncate it.
            if (_textValue.Length > _keyboardForegroundConfig.StringLengthMax)
            {
                _textValue = _textValue.Substring(0, _keyboardForegroundConfig.StringLengthMax);
            }

            // Does the application want to validate the text itself?
            if (_keyboardForegroundConfig.CheckText)
            {
                // The application needs to validate the response, so we
                // submit it to the interactive output buffer, and poll it
                // for validation. Once validated, the application will submit
                // back a validation status, which is handled in OnInteractiveDataPushIn.
                _foregroundState = SoftwareKeyboardState.ValidationPending;

                PushForegroundResponse(true);
            }
            else
            {
                // If the application doesn't need to validate the response,
                // we push the data to the non-interactive output buffer
                // and poll it for completion.
                _foregroundState = SoftwareKeyboardState.Complete;

                PushForegroundResponse(false);

                AppletStateChanged?.Invoke(this, null);
            }
        }

        private void OnInteractiveData(object sender, EventArgs e)
        {
            // Obtain the validation status response.
            var data = _interactiveSession.Pop();

            if (_isBackground)
            {
                lock (_lock)
                {
                    OnBackgroundInteractiveData(data);
                }
            }
            else
            {
                OnForegroundInteractiveData(data);
            }
        }

        private void OnForegroundInteractiveData(byte[] data)
        {
            if (_foregroundState == SoftwareKeyboardState.ValidationPending)
            {
                // TODO(jduncantor):
                // If application rejects our "attempt", submit another attempt,
                // and put the applet back in PendingValidation state.

                // For now we assume success, so we push the final result
                // to the standard output buffer and carry on our merry way.
                PushForegroundResponse(false);

                AppletStateChanged?.Invoke(this, null);

                _foregroundState = SoftwareKeyboardState.Complete;
            }
            else if(_foregroundState == SoftwareKeyboardState.Complete)
            {
                // If we have already completed, we push the result text
                // back on the output buffer and poll the application.
                PushForegroundResponse(false);

                AppletStateChanged?.Invoke(this, null);
            }
            else
            {
                // We shouldn't be able to get here through standard swkbd execution.
                throw new InvalidOperationException("Software Keyboard is in an invalid state.");
            }
        }

        private void OnBackgroundInteractiveData(byte[] data)
        {
            // WARNING: Only invoke applet state changes after an explicit finalization
            // request from the game, this is because the inline keyboard is expected to
            // keep running in the background sending data by itself.

            using (MemoryStream stream = new MemoryStream(data))
            using (BinaryReader reader = new BinaryReader(stream))
            {
                var request = (InlineKeyboardRequest)reader.ReadUInt32();

                long remaining;

                Logger.Debug?.Print(LogClass.ServiceAm, $"Keyboard received command {request} in state {_backgroundState}");

                switch (request)
                {
                    case InlineKeyboardRequest.UseChangedStringV2:
                        Logger.Stub?.Print(LogClass.ServiceAm, "Inline keyboard request UseChangedStringV2");
                        break;
                    case InlineKeyboardRequest.UseMovedCursorV2:
                        Logger.Stub?.Print(LogClass.ServiceAm, "Inline keyboard request UseMovedCursorV2");
                        break;
                    case InlineKeyboardRequest.SetUserWordInfo:
                        // Read the user word info data.
                        remaining = stream.Length - stream.Position;
                        if (remaining < sizeof(int))
                        {
                            Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard User Word Info of {remaining} bytes");
                        }
                        else
                        {
                            int wordsCount = reader.ReadInt32();
                            int wordSize = Unsafe.SizeOf<SoftwareKeyboardUserWord>();
                            remaining = stream.Length - stream.Position;

                            if (wordsCount > MaxUserWords)
                            {
                                Logger.Warning?.Print(LogClass.ServiceAm, $"Received {wordsCount} User Words but the maximum is {MaxUserWords}");
                            }
                            else if (wordsCount * wordSize != remaining)
                            {
                                Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard User Word Info data of {remaining} bytes for {wordsCount} words");
                            }
                            else
                            {
                                _keyboardBackgroundUserWords = new SoftwareKeyboardUserWord[wordsCount];

                                for (int word = 0; word < wordsCount; word++)
                                {
                                    _keyboardBackgroundUserWords[word] = reader.ReadStruct<SoftwareKeyboardUserWord>();
                                }
                            }
                        }
                        _interactiveSession.Push(InlineResponses.ReleasedUserWordInfo(_backgroundState));
                        break;
                    case InlineKeyboardRequest.SetCustomizeDic:
                        // Read the custom dic data.
                        remaining = stream.Length - stream.Position;
                        if (remaining != Unsafe.SizeOf<SoftwareKeyboardCustomizeDic>())
                        {
                            Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Customize Dic of {remaining} bytes");
                        }
                        else
                        {
                            _keyboardBackgroundDic = reader.ReadStruct<SoftwareKeyboardCustomizeDic>();
                        }
                        break;
                    case InlineKeyboardRequest.SetCustomizedDictionaries:
                        // Read the custom dictionaries data.
                        remaining = stream.Length - stream.Position;
                        if (remaining != Unsafe.SizeOf<SoftwareKeyboardDictSet>())
                        {
                            Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard DictSet of {remaining} bytes");
                        }
                        else
                        {
                            _keyboardBackgroundDictSet = reader.ReadStruct<SoftwareKeyboardDictSet>();
                        }
                        break;
                    case InlineKeyboardRequest.Calc:
                        // The Calc request is used to communicate configuration changes and commands to the keyboard.
                        // Fields in the Calc struct and operations are masked by the Flags field.

                        // Read the Calc data.
                        SoftwareKeyboardCalcEx newCalc;
                        remaining = stream.Length - stream.Position;
                        if (remaining == Marshal.SizeOf<SoftwareKeyboardCalc>())
                        {
                            var keyboardCalcData = reader.ReadBytes((int)remaining);
                            var keyboardCalc     = ReadStruct<SoftwareKeyboardCalc>(keyboardCalcData);

                            newCalc = keyboardCalc.ToExtended();
                        }
                        else if (remaining == Marshal.SizeOf<SoftwareKeyboardCalcEx>() || remaining == SoftwareKeyboardCalcEx.AlternativeSize)
                        {
                            var keyboardCalcData = reader.ReadBytes((int)remaining);

                            newCalc = ReadStruct<SoftwareKeyboardCalcEx>(keyboardCalcData);
                        }
                        else
                        {
                            Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Calc of {remaining} bytes");

                            newCalc = new SoftwareKeyboardCalcEx();
                        }

                        // Process each individual operation specified in the flags.

                        bool updateText = false;

                        if ((newCalc.Flags & KeyboardCalcFlags.Initialize) != 0)
                        {
                            _interactiveSession.Push(InlineResponses.FinishedInitialize(_backgroundState));

                            _backgroundState = InlineKeyboardState.Initialized;
                        }

                        if ((newCalc.Flags & KeyboardCalcFlags.SetCursorPos) != 0)
                        {
                            _cursorBegin = newCalc.CursorPos;
                            updateText = true;

                            Logger.Debug?.Print(LogClass.ServiceAm, $"Cursor position set to {_cursorBegin}");
                        }

                        if ((newCalc.Flags & KeyboardCalcFlags.SetInputText) != 0)
                        {
                            _textValue = newCalc.InputText;
                            updateText = true;

                            Logger.Debug?.Print(LogClass.ServiceAm, $"Input text set to {_textValue}");
                        }

                        if ((newCalc.Flags & KeyboardCalcFlags.SetUtf8Mode) != 0)
                        {
                            _encoding = newCalc.UseUtf8 ? Encoding.UTF8 : Encoding.Default;

                            Logger.Debug?.Print(LogClass.ServiceAm, $"Encoding set to {_encoding}");
                        }

                        if (updateText)
                        {
                            _dynamicTextInputHandler.SetText(_textValue, _cursorBegin);
                            _keyboardRenderer.UpdateTextState(_textValue, _cursorBegin, _cursorBegin, null, null);
                        }

                        if ((newCalc.Flags & KeyboardCalcFlags.MustShow) != 0)
                        {
                            ActivateFrontend();

                            _backgroundState = InlineKeyboardState.Shown;

                            PushChangedString(_textValue, (uint)_cursorBegin, _backgroundState);
                        }

                        // Send the response to the Calc
                        _interactiveSession.Push(InlineResponses.Default(_backgroundState));
                        break;
                    case InlineKeyboardRequest.Finalize:
                        // Destroy the frontend.
                        DestroyFrontend();
                        // The calling application wants to close the keyboard applet and will wait for a state change.
                        _backgroundState = InlineKeyboardState.Uninitialized;
                        AppletStateChanged?.Invoke(this, null);
                        break;
                    default:
                        // We shouldn't be able to get here through standard swkbd execution.
                        Logger.Warning?.Print(LogClass.ServiceAm, $"Invalid Software Keyboard request {request} during state {_backgroundState}");
                        _interactiveSession.Push(InlineResponses.Default(_backgroundState));
                        break;
                }
            }
        }

        private void ActivateFrontend()
        {
            Logger.Debug?.Print(LogClass.ServiceAm, $"Activating software keyboard frontend");

            _inputMode = KeyboardInputMode.ControllerAndKeyboard;

            _npads.Update(true);

            NpadButton buttons = _npads.GetCurrentButtonsOfAllNpads();

            // Block the input if the current accept key is pressed so the applet won't be instantly closed.
            _canAcceptController = (buttons & NpadButton.A) == 0;

            _dynamicTextInputHandler.TextProcessingEnabled = true;

            _keyboardRenderer.UpdateCommandState(null, null, true);
            _keyboardRenderer.UpdateTextState(null, null, null, null, true);
        }

        private void DeactivateFrontend()
        {
            Logger.Debug?.Print(LogClass.ServiceAm, $"Deactivating software keyboard frontend");

            _inputMode           = KeyboardInputMode.ControllerAndKeyboard;
            _canAcceptController = false;

            _dynamicTextInputHandler.TextProcessingEnabled = false;
            _dynamicTextInputHandler.SetText(_textValue, _cursorBegin);
        }

        private void DestroyFrontend()
        {
            Logger.Debug?.Print(LogClass.ServiceAm, $"Destroying software keyboard frontend");

            _keyboardRenderer?.Dispose();
            _keyboardRenderer = null;

            if (_dynamicTextInputHandler != null)
            {
                _dynamicTextInputHandler.TextChangedEvent -= HandleTextChangedEvent;
                _dynamicTextInputHandler.KeyPressedEvent  -= HandleKeyPressedEvent;
                _dynamicTextInputHandler.Dispose();
                _dynamicTextInputHandler = null;
            }

            if (_npads != null)
            {
                _npads.NpadButtonDownEvent -= HandleNpadButtonDownEvent;
                _npads.NpadButtonUpEvent   -= HandleNpadButtonUpEvent;
                _npads = null;
            }
        }

        private bool HandleKeyPressedEvent(Key key)
        {
            if (key == CycleInputModesKey)
            {
                lock (_lock)
                {
                    if (IsKeyboardActive())
                    {
                        AdvanceInputMode();

                        bool typingEnabled     = InputModeTypingEnabled();
                        bool controllerEnabled = InputModeControllerEnabled();

                        _dynamicTextInputHandler.TextProcessingEnabled = typingEnabled;

                        _keyboardRenderer.UpdateTextState(null, null, null, null, typingEnabled);
                        _keyboardRenderer.UpdateCommandState(null, null, controllerEnabled);
                    }
                }
            }

            return true;
        }

        private void HandleTextChangedEvent(string text, int cursorBegin, int cursorEnd, bool overwriteMode)
        {
            lock (_lock)
            {
                // Text processing should not run with typing disabled.
                Debug.Assert(InputModeTypingEnabled());

                if (text.Length > MaxUiTextSize)
                {
                    // Limit the text size and change it back.
                    text        = text.Substring(0, MaxUiTextSize);
                    cursorBegin = Math.Min(cursorBegin, MaxUiTextSize);
                    cursorEnd   = Math.Min(cursorEnd, MaxUiTextSize);

                    _dynamicTextInputHandler.SetText(text, cursorBegin, cursorEnd);
                }

                _textValue   = text;
                _cursorBegin = cursorBegin;
                _keyboardRenderer.UpdateTextState(text, cursorBegin, cursorEnd, overwriteMode, null);

                PushUpdatedState(text, cursorBegin, KeyboardResult.NotSet);
            }
        }

        private void HandleNpadButtonDownEvent(int npadIndex, NpadButton button)
        {
            lock (_lock)
            {
                if (!IsKeyboardActive())
                {
                    return;
                }

                switch (button)
                {
                    case NpadButton.A:
                        _keyboardRenderer.UpdateCommandState(_canAcceptController, null, null);
                        break;
                    case NpadButton.B:
                        _keyboardRenderer.UpdateCommandState(null, _canAcceptController, null);
                        break;
                }
            }
        }

        private void HandleNpadButtonUpEvent(int npadIndex, NpadButton button)
        {
            lock (_lock)
            {
                KeyboardResult result = KeyboardResult.NotSet;

                switch (button)
                {
                    case NpadButton.A:
                        result = KeyboardResult.Accept;
                        _keyboardRenderer.UpdateCommandState(false, null, null);
                        break;
                    case NpadButton.B:
                        result = KeyboardResult.Cancel;
                        _keyboardRenderer.UpdateCommandState(null, false, null);
                        break;
                }

                if (IsKeyboardActive())
                {
                    if (!_canAcceptController)
                    {
                        _canAcceptController = true;
                    }
                    else if (InputModeControllerEnabled())
                    {
                        PushUpdatedState(_textValue, _cursorBegin, result);
                    }
                }
            }
        }

        private void PushUpdatedState(string text, int cursorBegin, KeyboardResult result)
        {
            _lastResult = result;
            _textValue  = text;

            bool cancel = result == KeyboardResult.Cancel;
            bool accept = result == KeyboardResult.Accept;

            if (!IsKeyboardActive())
            {
                // Keyboard is not active.

                return;
            }

            if (accept == false && cancel == false)
            {
                Logger.Debug?.Print(LogClass.ServiceAm, $"Updating keyboard text to {text} and cursor position to {cursorBegin}");

                PushChangedString(text, (uint)cursorBegin, _backgroundState);
            }
            else
            {
                // Disable the frontend.
                DeactivateFrontend();

                // The 'Complete' state indicates the Calc request has been fulfilled by the applet.
                _backgroundState = InlineKeyboardState.Disappearing;

                if (accept)
                {
                    Logger.Debug?.Print(LogClass.ServiceAm, $"Sending keyboard OK with text {text}");

                    DecidedEnter(text, _backgroundState);
                }
                else if (cancel)
                {
                    Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard Cancel");

                    DecidedCancel(_backgroundState);
                }

                _interactiveSession.Push(InlineResponses.Default(_backgroundState));

                Logger.Debug?.Print(LogClass.ServiceAm, $"Resetting state of the keyboard to {_backgroundState}");

                // Set the state of the applet to 'Initialized' as it is the only known state so far
                // that does not soft-lock the keyboard after use.

                _backgroundState = InlineKeyboardState.Initialized;

                _interactiveSession.Push(InlineResponses.Default(_backgroundState));
            }
        }

        private void PushChangedString(string text, uint cursor, InlineKeyboardState state)
        {
            // TODO (Caian): The *V2 methods are not supported because the applications that request
            // them do not seem to accept them. The regular methods seem to work just fine in all cases.

            if (_encoding == Encoding.UTF8)
            {
                _interactiveSession.Push(InlineResponses.ChangedStringUtf8(text, cursor, state));
            }
            else
            {
                _interactiveSession.Push(InlineResponses.ChangedString(text, cursor, state));
            }
        }

        private void DecidedEnter(string text, InlineKeyboardState state)
        {
            if (_encoding == Encoding.UTF8)
            {
                _interactiveSession.Push(InlineResponses.DecidedEnterUtf8(text, state));
            }
            else
            {
                _interactiveSession.Push(InlineResponses.DecidedEnter(text, state));
            }
        }

        private void DecidedCancel(InlineKeyboardState state)
        {
            _interactiveSession.Push(InlineResponses.DecidedCancel(state));
        }

        private void PushForegroundResponse(bool interactive)
        {
            int bufferSize = interactive ? InteractiveBufferSize : StandardBufferSize;

            using (MemoryStream stream = new MemoryStream(new byte[bufferSize]))
            using (BinaryWriter writer = new BinaryWriter(stream))
            {
                byte[] output = _encoding.GetBytes(_textValue);

                if (!interactive)
                {
                    // Result Code.
                    writer.Write(_lastResult == KeyboardResult.Accept ? 0U : 1U);
                }
                else
                {
                    // In interactive mode, we write the length of the text as a long, rather than
                    // a result code. This field is inclusive of the 64-bit size.
                    writer.Write((long)output.Length + 8);
                }

                writer.Write(output);

                if (!interactive)
                {
                    _normalSession.Push(stream.ToArray());
                }
                else
                {
                    _interactiveSession.Push(stream.ToArray());
                }
            }
        }

        /// <summary>
        /// Removes all Unicode control code characters from the input string.
        /// This includes CR/LF, tabs, null characters, escape characters,
        /// and special control codes which are used for formatting by the real keyboard applet.
        /// </summary>
        /// <remarks>
        /// Some games send special control codes (such as 0x13 "Device Control 3") as part of the string.
        /// Future implementations of the emulated keyboard applet will need to handle these as well.
        /// </remarks>
        /// <param name="input">The input string to sanitize (may be null).</param>
        /// <returns>The sanitized string.</returns>
        internal static string StripUnicodeControlCodes(string input)
        {
            if (input is null)
            {
                return null;
            }
            
            if (input.Length == 0)
            {
                return string.Empty;
            }

            StringBuilder sb = new StringBuilder(capacity: input.Length);
            foreach (char c in input)
            {
                if (!char.IsControl(c))
                {
                    sb.Append(c);
                }
            }

            return sb.ToString();
        }

        private static T ReadStruct<[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicConstructors | DynamicallyAccessedMemberTypes.NonPublicConstructors)] T>(byte[] data)
            where T : struct
        {
            GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);

            try
            {
                return Marshal.PtrToStructure<T>(handle.AddrOfPinnedObject());
            }
            finally
            {
                handle.Free();
            }
        }
    }
}