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using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrBlock
{
public int Position { get; set; }
public int EndPosition { get; set; }
public ShaderIrBlock Next { get; set; }
public ShaderIrBlock Branch { get; set; }
public List<ShaderIrBlock> Sources { get; private set; }
public List<ShaderIrNode> Nodes { get; private set; }
public ShaderIrBlock(int position)
{
Position = position;
Sources = new List<ShaderIrBlock>();
Nodes = new List<ShaderIrNode>();
}
public void AddNode(ShaderIrNode node)
{
Nodes.Add(node);
}
public ShaderIrNode[] GetNodes()
{
return Nodes.ToArray();
}
public ShaderIrNode GetLastNode()
{
if (Nodes.Count > 0)
{
return Nodes[Nodes.Count - 1];
}
return null;
}
}
}
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