aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Vulkan/StagingBuffer.cs
blob: 4e3c1deeafb78dd3ddfed7f8946d13776c6d989f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
using System;
using System.Collections.Generic;
using System.Diagnostics;

namespace Ryujinx.Graphics.Vulkan
{
    class StagingBuffer : IDisposable
    {
        private const int BufferSize = 16 * 1024 * 1024;

        private int _freeOffset;
        private int _freeSize;

        private readonly VulkanRenderer _gd;
        private readonly BufferHolder _buffer;

        private readonly struct PendingCopy
        {
            public FenceHolder Fence { get; }
            public int Size { get; }

            public PendingCopy(FenceHolder fence, int size)
            {
                Fence = fence;
                Size = size;
                fence.Get();
            }
        }

        private readonly Queue<PendingCopy> _pendingCopies;

        public StagingBuffer(VulkanRenderer gd, BufferManager bufferManager)
        {
            _gd = gd;
            _buffer = bufferManager.Create(gd, BufferSize);
            _pendingCopies = new Queue<PendingCopy>();
            _freeSize = BufferSize;
        }

        public unsafe void PushData(CommandBufferPool cbp, CommandBufferScoped? cbs, Action endRenderPass, BufferHolder dst, int dstOffset, ReadOnlySpan<byte> data)
        {
            bool isRender = cbs != null;
            CommandBufferScoped scoped = cbs ?? cbp.Rent();

            // Must push all data to the buffer. If it can't fit, split it up.

            endRenderPass?.Invoke();

            while (data.Length > 0)
            {
                if (_freeSize < data.Length)
                {
                    FreeCompleted();
                }

                while (_freeSize == 0)
                {
                    if (!WaitFreeCompleted(cbp))
                    {
                        if (isRender)
                        {
                            _gd.FlushAllCommands();
                            scoped = cbp.Rent();
                            isRender = false;
                        }
                        else
                        {
                            scoped = cbp.ReturnAndRent(scoped);
                        }
                    }
                }

                int chunkSize = Math.Min(_freeSize, data.Length);

                PushDataImpl(scoped, dst, dstOffset, data.Slice(0, chunkSize));

                dstOffset += chunkSize;
                data = data.Slice(chunkSize);
            }

            if (!isRender)
            {
                scoped.Dispose();
            }
        }

        private void PushDataImpl(CommandBufferScoped cbs, BufferHolder dst, int dstOffset, ReadOnlySpan<byte> data)
        {
            var srcBuffer = _buffer.GetBuffer();
            var dstBuffer = dst.GetBuffer(cbs.CommandBuffer, dstOffset, data.Length, true);

            int offset = _freeOffset;
            int capacity = BufferSize - offset;
            if (capacity < data.Length)
            {
                _buffer.SetDataUnchecked(offset, data.Slice(0, capacity));
                _buffer.SetDataUnchecked(0, data.Slice(capacity));

                BufferHolder.Copy(_gd, cbs, srcBuffer, dstBuffer, offset, dstOffset, capacity);
                BufferHolder.Copy(_gd, cbs, srcBuffer, dstBuffer, 0, dstOffset + capacity, data.Length - capacity);
            }
            else
            {
                _buffer.SetDataUnchecked(offset, data);

                BufferHolder.Copy(_gd, cbs, srcBuffer, dstBuffer, offset, dstOffset, data.Length);
            }

            _freeOffset = (offset + data.Length) & (BufferSize - 1);
            _freeSize -= data.Length;
            Debug.Assert(_freeSize >= 0);

            _pendingCopies.Enqueue(new PendingCopy(cbs.GetFence(), data.Length));
        }

        public unsafe bool TryPushData(CommandBufferScoped cbs, Action endRenderPass, BufferHolder dst, int dstOffset, ReadOnlySpan<byte> data)
        {
            if (data.Length > BufferSize)
            {
                return false;
            }

            if (_freeSize < data.Length)
            {
                FreeCompleted();

                if (_freeSize < data.Length)
                {
                    return false;
                }
            }

            endRenderPass();

            PushDataImpl(cbs, dst, dstOffset, data);

            return true;
        }

        private bool WaitFreeCompleted(CommandBufferPool cbp)
        {
            if (_pendingCopies.TryPeek(out var pc))
            {
                if (!pc.Fence.IsSignaled())
                {
                    if (cbp.IsFenceOnRentedCommandBuffer(pc.Fence))
                    {
                        return false;
                    }

                    pc.Fence.Wait();
                }

                var dequeued = _pendingCopies.Dequeue();
                Debug.Assert(dequeued.Fence == pc.Fence);
                _freeSize += pc.Size;
                pc.Fence.Put();
            }

            return true;
        }

        private void FreeCompleted()
        {
            FenceHolder signalledFence = null;
            while (_pendingCopies.TryPeek(out var pc) && (pc.Fence == signalledFence || pc.Fence.IsSignaled()))
            {
                signalledFence = pc.Fence; // Already checked - don't need to do it again.
                var dequeued = _pendingCopies.Dequeue();
                Debug.Assert(dequeued.Fence == pc.Fence);
                _freeSize += pc.Size;
                pc.Fence.Put();
            }
        }

        protected virtual void Dispose(bool disposing)
        {
            if (disposing)
            {
                _buffer.Dispose();

                while (_pendingCopies.TryDequeue(out var pc))
                {
                    pc.Fence.Put();
                }
            }
        }

        public void Dispose()
        {
            Dispose(true);
        }
    }
}