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#version 450 core
layout (std140, binding = 1) uniform clear_colour_in
{
vec4 clear_colour_in_data;
};
layout (location = 0) out vec4 clear_colour;
void main()
{
int low = gl_VertexIndex & 1;
int high = gl_VertexIndex >> 1;
clear_colour = clear_colour_in_data;
gl_Position.x = (float(low) - 0.5f) * 2.0f;
gl_Position.y = (float(high) - 0.5f) * 2.0f;
gl_Position.z = 0.0f;
gl_Position.w = 1.0f;
}
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