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path: root/Ryujinx.Graphics.Vulkan/BufferManager.cs
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using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using VkFormat = Silk.NET.Vulkan.Format;

namespace Ryujinx.Graphics.Vulkan
{
    class BufferManager : IDisposable
    {
        private const MemoryPropertyFlags DefaultBufferMemoryFlags =
            MemoryPropertyFlags.MemoryPropertyHostVisibleBit |
            MemoryPropertyFlags.MemoryPropertyHostCoherentBit |
            MemoryPropertyFlags.MemoryPropertyHostCachedBit;

        private const MemoryPropertyFlags DeviceLocalBufferMemoryFlags =
            MemoryPropertyFlags.MemoryPropertyDeviceLocalBit;

        private const MemoryPropertyFlags FlushableDeviceLocalBufferMemoryFlags =
            MemoryPropertyFlags.MemoryPropertyHostVisibleBit |
            MemoryPropertyFlags.MemoryPropertyHostCoherentBit |
            MemoryPropertyFlags.MemoryPropertyDeviceLocalBit;

        private const BufferUsageFlags DefaultBufferUsageFlags =
            BufferUsageFlags.BufferUsageTransferSrcBit |
            BufferUsageFlags.BufferUsageTransferDstBit |
            BufferUsageFlags.BufferUsageUniformTexelBufferBit |
            BufferUsageFlags.BufferUsageStorageTexelBufferBit |
            BufferUsageFlags.BufferUsageUniformBufferBit |
            BufferUsageFlags.BufferUsageStorageBufferBit |
            BufferUsageFlags.BufferUsageIndexBufferBit |
            BufferUsageFlags.BufferUsageVertexBufferBit |
            BufferUsageFlags.BufferUsageTransformFeedbackBufferBitExt;

        private readonly PhysicalDevice _physicalDevice;
        private readonly Device _device;

        private readonly IdList<BufferHolder> _buffers;

        public int BufferCount { get; private set; }

        public StagingBuffer StagingBuffer { get; }

        public BufferManager(VulkanRenderer gd, PhysicalDevice physicalDevice, Device device)
        {
            _physicalDevice = physicalDevice;
            _device = device;
            _buffers = new IdList<BufferHolder>();
            StagingBuffer = new StagingBuffer(gd, this);
        }

        public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal)
        {
            return CreateWithHandle(gd, size, deviceLocal, out _);
        }

        public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal, out BufferHolder holder)
        {
            holder = Create(gd, size, deviceLocal: deviceLocal);
            if (holder == null)
            {
                return BufferHandle.Null;
            }

            BufferCount++;

            ulong handle64 = (uint)_buffers.Add(holder);

            return Unsafe.As<ulong, BufferHandle>(ref handle64);
        }

        public unsafe BufferHolder Create(VulkanRenderer gd, int size, bool forConditionalRendering = false, bool deviceLocal = false)
        {
            var usage = DefaultBufferUsageFlags;

            if (forConditionalRendering && gd.Capabilities.SupportsConditionalRendering)
            {
                usage |= BufferUsageFlags.BufferUsageConditionalRenderingBitExt;
            }
            else if (gd.Capabilities.SupportsIndirectParameters)
            {
                usage |= BufferUsageFlags.BufferUsageIndirectBufferBit;
            }

            var bufferCreateInfo = new BufferCreateInfo()
            {
                SType = StructureType.BufferCreateInfo,
                Size = (ulong)size,
                Usage = usage,
                SharingMode = SharingMode.Exclusive
            };

            gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
            gd.Api.GetBufferMemoryRequirements(_device, buffer, out var requirements);

            var allocateFlags = deviceLocal ? DeviceLocalBufferMemoryFlags : DefaultBufferMemoryFlags;

            var allocation = gd.MemoryAllocator.AllocateDeviceMemory(_physicalDevice, requirements, allocateFlags);

            if (allocation.Memory.Handle == 0UL)
            {
                gd.Api.DestroyBuffer(_device, buffer, null);
                return null;
            }

            gd.Api.BindBufferMemory(_device, buffer, allocation.Memory, allocation.Offset);

            return new BufferHolder(gd, _device, buffer, allocation, size);
        }

        public Auto<DisposableBufferView> CreateView(BufferHandle handle, VkFormat format, int offset, int size)
        {
            if (TryGetBuffer(handle, out var holder))
            {
                return holder.CreateView(format, offset, size);
            }

            return null;
        }

        public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite)
        {
            if (TryGetBuffer(handle, out var holder))
            {
                return holder.GetBuffer(commandBuffer, isWrite);
            }

            return null;
        }

        public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, int offset, int size, bool isWrite)
        {
            if (TryGetBuffer(handle, out var holder))
            {
                return holder.GetBuffer(commandBuffer, offset, size, isWrite);
            }

            return null;
        }

        public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, BufferHandle handle, int offset, int size)
        {
            if (TryGetBuffer(handle, out var holder))
            {
                return holder.GetBufferI8ToI16(cbs, offset, size);
            }

            return null;
        }

        public Auto<DisposableBuffer> GetAlignedVertexBuffer(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, int stride, int alignment)
        {
            if (TryGetBuffer(handle, out var holder))
            {
                return holder.GetAlignedVertexBuffer(cbs, offset, size, stride, alignment);
            }

            return null;
        }

        public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, IndexBufferPattern pattern, int indexSize)
        {
            if (TryGetBuffer(handle, out var holder))
            {
                return holder.GetBufferTopologyConversion(cbs, offset, size, pattern, indexSize);
            }

            return null;
        }

        public (Auto<DisposableBuffer>, Auto<DisposableBuffer>) GetBufferTopologyConversionIndirect(
            VulkanRenderer gd,
            CommandBufferScoped cbs,
            BufferRange indexBuffer,
            BufferRange indirectBuffer,
            BufferRange drawCountBuffer,
            IndexBufferPattern pattern,
            int indexSize,
            bool hasDrawCount,
            int maxDrawCount,
            int indirectDataStride)
        {
            BufferHolder drawCountBufferHolder = null;

            if (!TryGetBuffer(indexBuffer.Handle, out var indexBufferHolder) ||
                !TryGetBuffer(indirectBuffer.Handle, out var indirectBufferHolder) ||
                (hasDrawCount && !TryGetBuffer(drawCountBuffer.Handle, out drawCountBufferHolder)))
            {
                return (null, null);
            }

            var indexBufferKey = new TopologyConversionIndirectCacheKey(
                gd,
                pattern,
                indexSize,
                indirectBufferHolder,
                indirectBuffer.Offset,
                indirectBuffer.Size);

            bool hasConvertedIndexBuffer = indexBufferHolder.TryGetCachedConvertedBuffer(
                indexBuffer.Offset,
                indexBuffer.Size,
                indexBufferKey,
                out var convertedIndexBuffer);

            var indirectBufferKey = new IndirectDataCacheKey(pattern);
            bool hasConvertedIndirectBuffer = indirectBufferHolder.TryGetCachedConvertedBuffer(
                indirectBuffer.Offset,
                indirectBuffer.Size,
                indirectBufferKey,
                out var convertedIndirectBuffer);

            var drawCountBufferKey = new DrawCountCacheKey();
            bool hasCachedDrawCount = true;

            if (hasDrawCount)
            {
                hasCachedDrawCount = drawCountBufferHolder.TryGetCachedConvertedBuffer(
                    drawCountBuffer.Offset,
                    drawCountBuffer.Size,
                    drawCountBufferKey,
                    out _);
            }

            if (!hasConvertedIndexBuffer || !hasConvertedIndirectBuffer || !hasCachedDrawCount)
            {
                // The destination index size is always I32.

                int indexCount = indexBuffer.Size / indexSize;

                int convertedCount = pattern.GetConvertedCount(indexCount);

                if (!hasConvertedIndexBuffer)
                {
                    convertedIndexBuffer = Create(gd, convertedCount * 4);
                    indexBufferKey.SetBuffer(convertedIndexBuffer.GetBuffer());
                    indexBufferHolder.AddCachedConvertedBuffer(indexBuffer.Offset, indexBuffer.Size, indexBufferKey, convertedIndexBuffer);
                }

                if (!hasConvertedIndirectBuffer)
                {
                    convertedIndirectBuffer = Create(gd, indirectBuffer.Size);
                    indirectBufferHolder.AddCachedConvertedBuffer(indirectBuffer.Offset, indirectBuffer.Size, indirectBufferKey, convertedIndirectBuffer);
                }

                gd.PipelineInternal.EndRenderPass();
                gd.HelperShader.ConvertIndexBufferIndirect(
                    gd,
                    cbs,
                    indirectBufferHolder,
                    convertedIndirectBuffer,
                    drawCountBuffer,
                    indexBufferHolder,
                    convertedIndexBuffer,
                    pattern,
                    indexSize,
                    indexBuffer.Offset,
                    indexBuffer.Size,
                    indirectBuffer.Offset,
                    hasDrawCount,
                    maxDrawCount,
                    indirectDataStride);

                // Any modification of the indirect buffer should invalidate the index buffers that are associated with it,
                // since we used the indirect data to find the range of the index buffer that is used.

                var indexBufferDependency = new Dependency(
                    indexBufferHolder,
                    indexBuffer.Offset,
                    indexBuffer.Size,
                    indexBufferKey);

                indirectBufferHolder.AddCachedConvertedBufferDependency(
                    indirectBuffer.Offset,
                    indirectBuffer.Size,
                    indirectBufferKey,
                    indexBufferDependency);

                if (hasDrawCount)
                {
                    if (!hasCachedDrawCount)
                    {
                        drawCountBufferHolder.AddCachedConvertedBuffer(drawCountBuffer.Offset, drawCountBuffer.Size, drawCountBufferKey, null);
                    }

                    // If we have a draw count, any modification of the draw count should invalidate all indirect buffers
                    // where we used it to find the range of indirect data that is actually used.

                    var indirectBufferDependency = new Dependency(
                        indirectBufferHolder,
                        indirectBuffer.Offset,
                        indirectBuffer.Size,
                        indirectBufferKey);

                    drawCountBufferHolder.AddCachedConvertedBufferDependency(
                        drawCountBuffer.Offset,
                        drawCountBuffer.Size,
                        drawCountBufferKey,
                        indirectBufferDependency);
                }
            }

            return (convertedIndexBuffer.GetBuffer(), convertedIndirectBuffer.GetBuffer());
        }

        public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite, out int size)
        {
            if (TryGetBuffer(handle, out var holder))
            {
                size = holder.Size;
                return holder.GetBuffer(commandBuffer, isWrite);
            }

            size = 0;
            return null;
        }

        public ReadOnlySpan<byte> GetData(BufferHandle handle, int offset, int size)
        {
            if (TryGetBuffer(handle, out var holder))
            {
                return holder.GetData(offset, size);
            }

            return ReadOnlySpan<byte>.Empty;
        }

        public void SetData<T>(BufferHandle handle, int offset, ReadOnlySpan<T> data) where T : unmanaged
        {
            SetData(handle, offset, MemoryMarshal.Cast<T, byte>(data), null, null);
        }

        public void SetData(BufferHandle handle, int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs, Action endRenderPass)
        {
            if (TryGetBuffer(handle, out var holder))
            {
                holder.SetData(offset, data, cbs, endRenderPass);
            }
        }

        public void Delete(BufferHandle handle)
        {
            if (TryGetBuffer(handle, out var holder))
            {
                holder.Dispose();
                _buffers.Remove((int)Unsafe.As<BufferHandle, ulong>(ref handle));
            }
        }

        private bool TryGetBuffer(BufferHandle handle, out BufferHolder holder)
        {
            return _buffers.TryGetValue((int)Unsafe.As<BufferHandle, ulong>(ref handle), out holder);
        }

        protected virtual void Dispose(bool disposing)
        {
            if (disposing)
            {
                foreach (BufferHolder buffer in _buffers)
                {
                    buffer.Dispose();
                }

                _buffers.Clear();
                StagingBuffer.Dispose();
            }
        }

        public void Dispose()
        {
            Dispose(true);
        }
    }
}