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using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Texture.Astc
{
[StructLayout(LayoutKind.Sequential, Size = IntegerEncoded.StructSize * Capacity + sizeof(int))]
internal struct IntegerSequence
{
private const int Capacity = 100;
private int _length;
private IntegerEncoded _start;
public Span<IntegerEncoded> List => MemoryMarshal.CreateSpan(ref _start, _length);
public void Reset() => _length = 0;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Add(ref IntegerEncoded item)
{
Debug.Assert(_length < Capacity);
int oldLength = _length;
_length++;
List[oldLength] = item;
}
}
}
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